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JSBSim Advanced Trimming Branch
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Contents -------- 1) Introduction 2) Building with autoconf/automake 3) Contact 1) Introduction --------------- JSBSim is a multi-platform, general purpose object-oriented Flight Dynamics Model (FDM) written in C++. Jon Berndt and Tony Peden began about mid-1998 writing JSBSim. As of this writing it is the default FDM for FlightGear. JSBSim can also be run in a standalone batch mode for testing and study. More information on JSBSim can be found at the JSBSim home page here: http://www.jsbsim.org 2) Building with autoconf/automake ---------------------------------- Unpack the distribution tarball (if needed - CVS users will have downloaded the code directly) using your preferred method, and change to the working directory. For example : $ tar xvfz JSBSim-0.1.2.tar.gz $ cd JSBSim-0.1.2 NOTE for CVS users: If you are using JSBSim from a CVS checkout, or snapshot, you will need to create the initial configure script. The commands to do this have been included in the 'autogen.sh' script, so just : $ ./autogen.sh [--no-configure] If you wish to customise your version of JSBSim, use the following to determine any build-time options you may be interested in. $ ./configure --help Then : $ ./configure This will check your system platform, compiler and other local configuration variables needed to build JSBSim, and generates the necessary Makefiles. Next : $ make Will compile the various classes, and build the JSBSim application. 3) Building JSBSim libraries ---------------------------- By default, the JSBSim libraries are not built. To build and install the libraries, use: $ ./autogen --enable-libraries [--disable-static] [--enable-shared] The configure options can be used to select what libraries to build. $ make install Unless specified otherwise (with --prefix configure option), this will install JSBSim libraries into '/usr/local/lib' and JSBSim headers into '/usr/local/include/JSBSim'. 4) Contact ---------- For more information on JSBSim contact Jon Berndt at [email protected]. 5) Building with CMake ----------------------- You need to install qt4, boost, and openscenegraph to build the gui. The build has been tested on debian, mac, and mingw cross compilation. CMake can also generate MSVC and Eclipse project files. See the next section for building using MSVC project files generated from CMake. Using the cmake-gui: Start cmake and tell it where the source directory for JSBSim is and select a build directory. The commands to build with cmake on the command line: (Starting in JSBSim root source directory) mkdir build (This creates a directory to keep all built files) cd build (Change to the newly created directory) cmake .. (Tell cmake where the source directory is) make (Execute make in your build directory to create the project) The following options exists: - WITH_GUI : build the gui - WITH_ARKOSG : use embedded openscengraph graphics - WITH_BUILD_DEPS : attempt to automatically download and build dependencies You can use these options with cmake -DWITH_GUI=y -DWITH_ARKOSG=n -DWITH_BUILD_DEPS=y 6) Building Trimming/ Linearization GUI with MSVC on Windows ----------------------- Tested with Microsoft Visual C++ 2008. 1. Install Qt-Win-Opensource from http://get.qt.nokia.com/qt/source/qt-win-opensource-4.8.0-vs2008.exe. Add C:\Qt\4.8.0\bin to Windows Path environment. 2. If you have a full (i.e non-express) version of VC2008, also install the Qt add-in from http://get.qt.nokia.com/vsaddin/qt-vs-addin-1.1.10.exe. 3. With git clone get arksog from https://github.com/arktools/arkosg.git. Both and jsbsim and arkosg should be placed in the same directory. 4. Install recent versions of Boost and OpenScenegraph. Unlike Flightgear, a binary build of Boost is required as the thread and system libraries are used. Pre-built 32 bit versions of Boot and OpenScengraph are available on the 'net. This build has been tested with both libraries installed in C:\Program Files. Openscengraph and Boost binary directories need to be in the Path environment. Flightgear cmake also works well with this setup. 5. Run cmake gui on arkosg. Cmake may ask for qmake.exe. Use the one in C:\Qt\4.8.0\bin. Set C:/directory where jsbsim and arkosg are/install as the cmake install directory. Configure, sort out any not-found errors, and Generate. 6. Open arkosg/build/arkog.sln and build and install arkog with MSVC. 8. Repeat 6 and 7 for jsbsim. 9. Run install/jsbsimgui.exe. 10. Please let me know of any bugs, and if possible send fixes. ;-) Alan Teeder [email protected] 7) Packaging with CMake ----------------------- After you have built the project using cmake you can package it by running the cpack command in the build directory. Linux: cpack -G DEB (Generated a Debian package) Mac: cpack -G PackageMaker (Mac Installer) Windows cpack -G NSIS (Windows Installer)
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