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New Render Settings, UI controls, parameters exposed #198

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merged 1 commit into from
Mar 10, 2019

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luisbarrancos
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@luisbarrancos luisbarrancos commented Mar 3, 2019

  • Added NEtemplates for asBlendNormals, asRaySwitchSurface, asSurfaceLuminance, asBlendNormals, asASCCDL, asMatte (new shaders added in Add new shaders, Maya matte support, fixes appleseed#2426) and icons for the same nodes (Update icons and documentation to include the color inversion and color decision list shader  #185)
  • Added and expose cast indirect controls for delta lights, and reorganize the delta lights appleseed UI sections
  • Reorganize the UI for mesh/geometry attributes, sections for SPPM, and medium priority, and expose bias control.
  • Remove duplicate turbitidy scale from physical sky and clean its UI
  • Add completely new render globals (or render settings), split into the default Maya section, appleseed and now lighting, output and system. Toggle the controls and sections, subsections according to values of parent attributes, and added Maya annotation and status bar messages
  • Added render stamp status bar message referencing the string replacement allowed by default
  • Fix attribute spreadsheet hiding the appleseed keyable attributes (Shading node attributes not showing in Maya's attribute spreadsheet #167)
  • Minor c++ fixes (missing MString header, fixing wrong order in constructor initializer list, and replacing 0 by nullptr where appropriate)
  • Set softmin and softmax in some attributes according to appleseed defaults

src/appleseedmaya/typeids.h Show resolved Hide resolved
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src/appleseedmaya/extensionattributes.cpp Outdated Show resolved Hide resolved
src/appleseedmaya/exporters/lightexporter.cpp Outdated Show resolved Hide resolved
src/appleseedmaya/extensionattributes.cpp Outdated Show resolved Hide resolved
scripts/appleseedMaya/renderGlobals.py Outdated Show resolved Hide resolved
scripts/appleseedMaya/renderGlobals.py Outdated Show resolved Hide resolved
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@dictoon
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dictoon commented Mar 3, 2019

Thanks!

Some commit titles deserves to be more descriptive, for instance

Add ray bias, minor fixes

actually includes a whole new Render Globals UI.

@luisbarrancos
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Thanks!

Some commit titles deserves to be more descriptive, for instance

Add ray bias, minor fixes

actually includes a whole new Render Globals UI.

i think i squashed the wrong commit when compacting the commit history but that will be fixed

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dictoon commented Mar 5, 2019

This PR will need to be rebased and related commits to be squashed together.

@dictoon
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dictoon commented Mar 5, 2019

Please let us know when it's ready for another round of review!

@luisbarrancos
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luisbarrancos commented Mar 6, 2019

Please let us know when it's ready for another round of review!

I think this stage is ready but i would like to add the new attribute spreadsheet section and some other features (WIP). Screenshots sent by mail (too many for the PR)

@luisbarrancos luisbarrancos marked this pull request as ready for review March 10, 2019 05:07
@luisbarrancos luisbarrancos force-pushed the ui_rework branch 2 times, most recently from 5b31a48 to 3de2fc3 Compare March 10, 2019 05:20
namely asASCCDL, asBlendNormals, asRaySwitchSurface, asSurfaceLuminance.
Split the render globals in Lighting, Output, System tabs and exposed
some controls to Dirac delta lights.
Minor fixes and cleanups.
@dictoon dictoon merged commit 4ba2039 into appleseedhq:master Mar 10, 2019
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dictoon commented Mar 10, 2019

Thanks!

@luisbarrancos luisbarrancos deleted the ui_rework branch March 10, 2019 15:26
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