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Shading node attributes not showing in Maya's attribute spreadsheet #167
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luisbarrancos
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luisbarrancos
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luisbarrancos
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- Added NEtemplates for asBlendNormals, asRaySwitchSurface, asSurfaceLuminance, asBlendNormals, asASCCDL, asMatte (new shaders added in appleseedhq/appleseed#2426) and icons for the same nodes (#185). - Added and expose cast indirect controls for delta lights, and reorganize the delta lights appleseed UI sections. - Reorganize the UI for mesh/geometry attributes, sections for SPPM, and medium priority, and expose bias control. - Remove duplicate turbitidy scale from physical sky and clean its UI. - Add completely new render globals (or render settings), split into the default Maya section, appleseed and now lighting, output and system. Toggle the controls and sections, subsections according to values of parent attributes, and added Maya annotation and status bar messages. - Added render stamp status bar message referencing the string replacement allowed by default. - Fix attribute spreadsheet hiding the appleseed keyable attributes (#167). - Minor c++ fixes (missing MString header, fixing wrong order in constructor initializer list, and replacing 0 by nullptr where appropriate). - Set softmin and softmax in some attributes according to appleseed defaults.
@est77 @luisbarrancos Can this be closed? |
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