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An Vo edited this page Feb 14, 2014
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This page is intended as a quick start guide for anyone who wants to know about the game. Technical documents for developers are provided on different pages.
World JS
is an attempt to show you a brief history of humankind via a simulation game in 4 parts:
- 1st part (completed): simulate the world from the first appearance of our ancestors to the cognitive revolution (about 250,000 years ago to 12,000 years ago).
- 2nd part: simulate the agricultural revolution.
- 3rd part: simulate the scientific revolution (from 500 years ago to present).
- 4th part: simulate the future.
These behaviors are represented human from the early history and may be changed during the game process.
- Move around the world.
- Have the risk of death in every single step they make.
- The risk will increase when they get older.
- Women have lower risk of death than men.
- When become adult, have chance to find single women to get married.
- The chance will decrease when they get older.
- The chance will also decrease if the woman is older than the man.
- No chance to marry a less-than-15-years-old girl.
- After married, follow their wives.
- Start to find another women if their wives died.
- After married, have chance to bear a child every year.
- The chance will decrease when they get older.
- List of Knowledge.
- Everyone has an IQ value which is counted for total IQ of the world.
- Children inherit IQ from their parent:
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Child IQ = Average(Father IQ, Mother IQ) + Magic number
. - A magic number is used to guarantee the chance for a smarter generation.
- Every year, almost all IQ of the world will be randomly distributed to all trending knowledge.
- When a knowledge collects enough its required IQ, it starts to affect the world.
- The amount of food will decrease significantly every year.
- If the world can not produce enough food, death rate will increase and childbirth rate will decrease significantly.
- If the population is greater than its limit, death rate will increase because humans haven't found efficient ways to cooperate in larger groups yet.