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Preparation for MacOS support #43

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Treata11 added 20 commits June 17, 2024 18:29
… Windows for a consistent approach to function inlining across platforms.
…for accessing individual elements within a `float32x4_t` vector (in macOS build).
Originally included in Windows, now available across platforms.
Various fixes with the help of `win32/windows.h`.
…E builds;

Conditioned files using Windows DLLs for Windows targets only; (TODO: rewrite for multi-platform or macOS frameworks).
…ds for Windows & Apple platforms;

Minor fixes.
Added WindowsModular headers (which is included in the git-modules for non-windows builds).
Exluded XC build directory;
Fixed the issues related to Unix builds in `CMakeLists`.
Planned to replace the windows-specific OpenGL implementations with it.
Adjusted the errors of `safestringlib` on macOS referenced at intel/safestringlib#75;
Included the macOS's OpenGL Binaries & headers in the scope of the project;
Added `glad` extension-loader library;
Removed the references of `Metal-Cpp` libs from the CMake config as they are no longer needed (The chosen renderer for the port is OpenGL as for now).
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