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Ironwail 0.8.0

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@andrei-drexler andrei-drexler released this 10 Nov 19:00
· 11 commits to master since this release

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Download Win64 build
Download Win32 build
Download Linux x64 build
(Note: Linux binary requires glibc 2.31 or newer, e.g. Ubuntu 20.04)

Changes from 0.7.0:

  • Extended compatibility with Quake 2021 re-release:
    • Steam API support (when using an auto-detected Steam installation): achievements, time tracking, rich presence, screenshots
    • support for remastered models (using code from QSS, by @Shpoike)
  • Added -prefremaster/-remaster and -preforiginal/-original command-line arguments (thanks to @KurtLoeffler)
  • Improved controller support:
    • gyro aim (thanks to @sndein), flick stick, rumble
    • new Gamepad Options menu
    • new dedicated tab in Controls menu
  • Demo playback controls
  • Extended console capabilities:
    • select and copy text to clipboard
    • clickable links to show saved screenshots/demos/savefiles/config files in Explorer
    • TAB completion hints
  • Extended memory allocator to support huge maps such as Immortal Lock without needing -heapsize on the command line
  • CPU and GPU performance improvements
  • Autosave enhancements:
    • improved heuristics (e.g. for Copper's func_void)
    • less intrusive notifications
    • ability to resume autosave when selecting a map in the Levels menu
  • Redesigned Options menu: live previews, more options exposed
  • Added QuakeWorld HUD layout (thanks to @bangstk)
  • Added speed indicator (thanks to @andrey-budko)
  • Music is now continued when reloading a map
  • From QS: enabled support for tracker music
  • Mapping enhancements:
    • added basic map checks (inspired by @4LT's Pectin) when started from a level editing tool (TrenchBroom, JACK, ne_q1spCompilingGui or q1compile); can disabled by passing -nomapchecks, or enabled manually by setting map_checks cvar to 1 before loading a map
      Note: gl_zfix and advanced transparency options are disabled when map checks are active in order to avoid compatibility issues with QS.
    • added r_showfields cvar to display field values for the entity under the crosshair
    • extended r_showbboxes functionality to highlight entities linking to/linked from the entity under the crosshair and display entity numbers and classnames
    • added support for entity numbers in addition to classnames for r_showbboxes_filter, e.g. r_showbboxes_filter #42 (thanks to @andrey-budko)
    • added skywind_lookdir [period] [intensity] command to simplify skywind setup
    • changed viewpos output to show player position, camera position, and corresponding sun mangle
    • changed setpos command to accept viewpos command output directly (no need to strip parentheses)

...and more!