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Narrow down megahealth decay autosave check
Previously, the 3 second damage window that disabled autosaving was not triggered if the player's health was >100 in order to avoid counting megahealth decay as taking damage. This meant, however, that stepping in slime/lava while health was >100 had no effect on autosave. Now autosave is disabled if the frame-to-frame health delta is more than 3 hp (which allows for stacking 3 MHs), health is below 100 or the player is standing in slime/lava.
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