The Game is designed to participate in lvl99 GameJam. The current gamejam theme is "Take a deep breath", so We decided to focus on ideas related to fighting everyday stress in single-player casual gameplay. To make it possible to finish our game in a limited amount of time, the game is created using the Unity engine with entirely self-made art and assets.
Unity C# project for singleplayer, arcade, WebGL game.
Input: mouse movement + LMB to take a deep breath and relieve stress and RMB for holding breath to make cursors smaller. Stress level is shown in a bar on the right side, game progress is shown in a bar on the left side. Stressful events/enemies have different behaviours of movement.
2d, vector digital artwork.