This is a raytracing engine written in C.
It takes advantage on multiple core and has the ability to run as part of a cluster.
The code is very cumbersome as it was an experiment with object-oriented programming in C (loosely based on Schreiner's model). Note this does not help for performances either ;).
129min. on a 130 node cluster.
- Amaury Patard de la Vieuville
- Ahmed Bougacha
- Mickael Rodrigues
- Aymeric Beaumet