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[cuda] Adding a VLFeat-compliant feature descriptor
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Carsten Griwodz
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Aug 13, 2024
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/* | ||
* Copyright 2016-2017, Simula Research Laboratory | ||
* 2018-2020, University of Oslo | ||
* | ||
* This Source Code Form is subject to the terms of the Mozilla Public | ||
* License, v. 2.0. If a copy of the MPL was not distributed with this | ||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. | ||
*/ | ||
#include "popsift/sift_config.h" | ||
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#include "common/assist.h" | ||
#include "common/debug_macros.h" | ||
#include "common/vec_macros.h" | ||
#include "s_desc_vlfeat.h" | ||
#include "s_gradiant.h" | ||
#include "sift_constants.h" | ||
#include "sift_pyramid.h" | ||
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#include <cstdio> | ||
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using namespace popsift; | ||
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__device__ static inline | ||
void ext_desc_vlfeat_sub( const float ang, | ||
const Extremum* ext, | ||
float* __restrict__ features, | ||
cudaTextureObject_t layer_tex, | ||
const int width, | ||
const int height ) | ||
{ | ||
const float x = ext->xpos; | ||
const float y = ext->ypos; | ||
const int level = ext->lpos; // old_level; | ||
const float sig = ext->sigma; | ||
const float SBP = fabsf(DESC_MAGNIFY * sig); | ||
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if( SBP == 0 ) { | ||
return; | ||
} | ||
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float cos_t; | ||
float sin_t; | ||
__sincosf( ang, &sin_t, &cos_t ); | ||
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const float csbp = cos_t * SBP; | ||
const float ssbp = sin_t * SBP; | ||
const float crsbp = cos_t / SBP; | ||
const float srsbp = sin_t / SBP; | ||
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// We have 4x4*16 bins. | ||
// There centers have the offsets -1.5, -0.5, 0.5, 1.5 from the | ||
// keypoint. The points that support them stretch from -2 to 2 | ||
const float2 maxdist = make_float2( -2.0f, -2.0f ); | ||
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// We rotate the corner of the maximum range by the keypoint orientation. | ||
// const float ptx = csbp * maxdist - ssbp * maxdist; | ||
// const float pty = csbp * maxdist + ssbp * maxdist; | ||
const float ptx = fabsf( ::fmaf( csbp, maxdist.x, -ssbp * maxdist.y ) ); | ||
const float pty = fabsf( ::fmaf( csbp, maxdist.y, ssbp * maxdist.x ) ); | ||
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const float bsz = 2.0f * ( fabsf(csbp) + fabsf(ssbp) ); | ||
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const int xmin = max(1, (int)floorf(x - ptx - bsz)); | ||
const int ymin = max(1, (int)floorf(y - pty - bsz)); | ||
const int xmax = min(width - 2, (int)floorf(x + ptx + bsz)); | ||
const int ymax = min(height - 2, (int)floorf(y + pty + bsz)); | ||
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__shared__ float dpt[128]; | ||
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for( int i=threadIdx.x; i<128; i+=blockDim.x ) | ||
{ | ||
dpt[i] = 0.0f; | ||
} | ||
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__syncthreads(); | ||
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for( int pix_y = ymin; pix_y <= ymax; pix_y += 1 ) | ||
{ | ||
for( int base_x = xmin; base_x <= xmax; base_x += 32 ) | ||
{ | ||
float mod; | ||
float th; | ||
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get_gradiant32( mod, th, base_x, pix_y, layer_tex, level ); | ||
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mod /= 2.0f; // Our mod is double that of vlfeat. Huh. | ||
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th -= ang; | ||
while( th > M_PI2 ) th -= M_PI2; | ||
while( th < 0.0f ) th += M_PI2; | ||
__syncthreads(); | ||
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const int pix_x = base_x + threadIdx.x; | ||
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if( ( pix_y <= ymax ) && ( pix_x <= xmax ) ) | ||
{ | ||
// d : distance from keypoint | ||
const float2 d = make_float2( pix_x - x, pix_y - y ); | ||
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// n : normalized distance from keypoint | ||
const float2 n = make_float2( ::fmaf( crsbp, d.x, srsbp * d.y ), | ||
::fmaf( crsbp, d.y, -srsbp * d.x ) ); | ||
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const float ww = __expf( -scalbnf(n.x*n.x + n.y*n.y, -3)); | ||
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const float nt = 8.0f * th / M_PI2; | ||
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// neighbouring tile on the lower side: -2, -1, 0 or 1 | ||
// (must use floorf because casting rounds towards zero | ||
const int3 t0 = make_int3( (int)floorf(n.x - 0.5f), | ||
(int)floorf(n.y - 0.5f), | ||
(int)nt ); | ||
const float wgt_x = - ( n.x - ( t0.x + 0.5f ) ); | ||
const float wgt_y = - ( n.y - ( t0.y + 0.5f ) ); | ||
const float wgt_t = - ( nt - t0.z ); | ||
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for( int tx=0; tx<2; tx++ ) | ||
{ | ||
for( int ty=0; ty<2; ty++ ) | ||
{ | ||
for( int tt=0; tt<2; tt++ ) | ||
{ | ||
if( ( t0.y + ty >= -2 ) && | ||
( t0.y + ty < 2 ) && | ||
( t0.x + tx >= -2 ) && | ||
( t0.x + tx < 2 ) ) | ||
{ | ||
float i_wgt_x = ( tx == 0 ) ? 1.0f + wgt_x : wgt_x; | ||
float i_wgt_y = ( ty == 0 ) ? 1.0f + wgt_y : wgt_y; | ||
float i_wgt_t = ( tt == 0 ) ? 1.0f + wgt_t : wgt_t; | ||
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i_wgt_x = fabsf( i_wgt_x ); | ||
i_wgt_y = fabsf( i_wgt_y ); | ||
i_wgt_t = fabsf( i_wgt_t ); | ||
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const float val = ww | ||
* mod | ||
* i_wgt_x | ||
* i_wgt_y | ||
* i_wgt_t; | ||
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const int offset = 80 | ||
+ ( t0.y + ty ) * 32 | ||
+ ( t0.x + tx ) * 8 | ||
+ ( t0.z + tt ) % 8; | ||
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atomicAdd( &dpt[offset], val ); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
__syncthreads(); | ||
} | ||
} | ||
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for( int i=threadIdx.x; i<128; i+=blockDim.x ) | ||
{ | ||
features[i] = dpt[i]; | ||
} | ||
} | ||
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__global__ void ext_desc_vlfeat( int octave, cudaTextureObject_t layer_tex, int w, int h) | ||
{ | ||
const int o_offset = dct.ori_ps[octave] + blockIdx.x; | ||
Descriptor* desc = &dbuf.desc [o_offset]; | ||
const int ext_idx = dobuf.feat_to_ext_map[o_offset]; | ||
Extremum* ext = dobuf.extrema + ext_idx; | ||
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const int ext_base = ext->idx_ori; | ||
const int ori_num = o_offset - ext_base; | ||
const float ang = ext->orientation[ori_num]; | ||
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ext_desc_vlfeat_sub( ang, | ||
ext, | ||
desc->features, | ||
layer_tex, | ||
w, | ||
h ); | ||
} | ||
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namespace popsift | ||
{ | ||
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bool start_ext_desc_vlfeat( const int octave, Octave& oct_obj ) | ||
{ | ||
dim3 block; | ||
dim3 grid; | ||
grid.x = hct.ori_ct[octave]; | ||
grid.y = 1; | ||
grid.z = 1; | ||
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if( grid.x == 0 ) return false; | ||
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block.x = 32; | ||
block.y = 1; | ||
block.z = 1; | ||
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size_t shared_size = 4 * 128 * sizeof(float); | ||
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ext_desc_vlfeat | ||
<<<grid,block,shared_size,oct_obj.getStream()>>> | ||
( octave, | ||
oct_obj.getDataTexPoint( ), | ||
oct_obj.getWidth(), | ||
oct_obj.getHeight() ); | ||
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POP_SYNC_CHK; | ||
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return true; | ||
} | ||
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}; // namespace popsift |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
/* | ||
* Copyright 2016-2017, Simula Research Laboratory | ||
* 2018-2020, University of Oslo | ||
* | ||
* This Source Code Form is subject to the terms of the Mozilla Public | ||
* License, v. 2.0. If a copy of the MPL was not distributed with this | ||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. | ||
*/ | ||
#pragma once | ||
#include "sift_octave.h" | ||
#include "sift_pyramid.h" | ||
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namespace popsift | ||
{ | ||
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bool start_ext_desc_vlfeat( const int octave, Octave& oct_obj ); | ||
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}; // namespace popsift | ||
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