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Add release notes for UV channel selection in StandardMaterial (bevy…
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ramirezmike authored Jun 20, 2024
1 parent efc2926 commit cb97cf7
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TODO
Previously, StandardMaterial always defaulted to using ATTRIBUTE_UV_0 for each texture except lightmap, which isn't flexible enough for a lot of gltf files. In **Bevy 0.14**, a new UvChannel enum was added allowing you to select the channel to use for each texture in StandardMaterial.

Here's a before and after showing the support of ATTRIBUTE_UV_1 across textures:

![UV Channel Selection](uv_channel_selection.png)

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