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Add release notes for UV channel selection in StandardMaterial (bevy…
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...ontent/0.14/release-notes/13200_Add_UV_channel_selection_to_StandardMaterial.md
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TODO | ||
Previously, StandardMaterial always defaulted to using ATTRIBUTE_UV_0 for each texture except lightmap, which isn't flexible enough for a lot of gltf files. In **Bevy 0.14**, a new UvChannel enum was added allowing you to select the channel to use for each texture in StandardMaterial. | ||
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Here's a before and after showing the support of ATTRIBUTE_UV_1 across textures: | ||
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![UV Channel Selection](uv_channel_selection.png) |