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@@ -6,6 +6,18 @@ Entity Component Systems (ECS) are a form of decomposition that completely decou | |
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EntityX is an EC system that uses C++11 features to provide type-safe component management, event delivery, etc. It was built during the creation of a 2D space shooter. | ||
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## Downloading | ||
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You can acquire stable releases [here](https://github.com/alecthomas/entityx/releases). | ||
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Alternatively, you can check out the current development version with: | ||
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``` | ||
git checkout https://github.com/alecthomas/entityx.git | ||
``` | ||
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See [below](#installation) for installation instructions. | ||
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## Contact | ||
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EntityX now has a mailing list! Send a mail to [[email protected]](mailto:[email protected]) to subscribe. Instructions will follow. | ||
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