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import 'package:flutter/material.dart'; void main() { runApp(const MyApp()); } class MyApp extends StatelessWidget { const MyApp({Key? key}) : super(key: key); // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', theme: ThemeData( // This is the theme of your application. // // Try running your application with "flutter run". You'll see the // application has a blue toolbar. Then, without quitting the app, try // changing the primarySwatch below to Colors.green and then invoke // "hot reload" (press "r" in the console where you ran "flutter run", // or simply save your changes to "hot reload" in a Flutter IDE). // Notice that the counter didn't reset back to zero; the application // is not restarted. primarySwatch: Colors.blue, ), home: const MyHomePage(title: 'Flutter Demo Home Page'), ); } } class MyHomePage extends StatefulWidget { const MyHomePage({Key? key, required this.title}) : super(key: key); // This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks. // This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final". final String title; @override State<MyHomePage> createState() => _MyHomePageState(); } class _MyHomePageState extends State<MyHomePage> { bool flag = true; var color1 = Colors.purple; var color2 = Colors.amber; void _incrementCounter() { setState(() { flag = !flag; // This call to setState tells the Flutter framework that something has // changed in this State, which causes it to rerun the build method below // so that the display can reflect the updated values. If we changed // _counter without calling setState(), then the build method would not be // called again, and so nothing would appear to happen. if(flag){ color1 = Colors.amber; color2 = Colors.purple; } else{ color1 = Colors.purple; color2 = Colors.amber; } }); } @override Widget build(BuildContext context) { // This method is rerun every time setState is called, for instance as done // by the _incrementCounter method above. // // The Flutter framework has been optimized to make rerunning build methods // fast, so that you can just rebuild anything that needs updating rather // than having to individually change instances of widgets. return Scaffold( body:SafeArea( child: Row( children: [ Container( color: color1, height: 100, width: 100, ), Container( color: color2, height: 100, width: 100, ) ], ), ), floatingActionButton: FloatingActionButton( onPressed: _incrementCounter, tooltip: 'Increment', child: const Icon(Icons.ads_click), ), // This trailing comma makes auto-formatting nicer for build methods. ); } }
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