This repository represents my trip through the book Ray Tracing in One
Weekend. I chose Rust as my implementation language, however I didn't go
out of the way to radically change the architecture of the code presented in
the book. This means this is not really a stellar example of good Rust style,
but it is fully functional, and I believe slightly improved from the book's
C++. Notably, I use Option
rather than out parameters, but there are still
some functions which take way too many (primitive) arguments and the
home-rolled Vec3
class is not great (but was a good learning experience).
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Rust + Ray Tracing in One Weekend
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