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ACSIM

A Micropolis clone. This is mainly a hobby project which helps me to learn how to do new things.

Uses placeholder graphics from Micropolis during the prototype phase, until I can make my own graphics: https://github.com/bsimser/Micropolis/blob/develop/Micropolis/Assets/Micropolis/Resources/Tilesets/classic95/tiles.png

Made using Godot 4 game engine, Vulkan renderer.

Features implemented as of 19.2.2023:

  • Mapgen based on provided .png image
  • Map sizes 128x128 - 4096x4096, one tile is ~3x3 meters
  • Procedural forest generation with noise map
  • Chunk rendering to support larger maps
  • Camera pan, zoom in, and out with mouse
  • Camera rotation with arrow keys, in 45 degree steps, or stepless
  • Minimap: move camera with mouse clicks
  • Minimap: show the camera view with a rectangle
  • Layers: show the parcel layers
  • Basic mainmenu with new game, resume and exit working

Example screenshots:

Main menu: acsim_2023-2-16_22_49-20

Game view: game_view01

With a rotated camera (and a rotated camera box in minimap): game_view02

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A Micropolis clone with Godot game engine

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