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fix: Account for viewport position in sprite backend #365
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github-merge-queue bot
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Nov 14, 2024
#16386) # Objective - When picking sprites, the pointer is offset from the mouse, causing you to pick sprites you're not mousing over! ## Solution - Shift over the cursor by the minimum of the viewport. ## Testing - I was already using the bevy_mod_picking PR for my project, so it seems to work! - I tested this on the sprite_example (making the camera only render to part of the viewport), and it also works there. ## Notes - This is just aevyrie/bevy_mod_picking#365 but in Bevy form. - We don't need to renormalize the viewport in any way since the viewport is specified in pixels, so all that matters is that the origin is correct. Co-authored-by: johanhelsing <[email protected]>
This has been merged into Bevy as bevyengine/bevy#16386 |
mockersf
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Nov 16, 2024
#16386) # Objective - When picking sprites, the pointer is offset from the mouse, causing you to pick sprites you're not mousing over! ## Solution - Shift over the cursor by the minimum of the viewport. ## Testing - I was already using the bevy_mod_picking PR for my project, so it seems to work! - I tested this on the sprite_example (making the camera only render to part of the viewport), and it also works there. ## Notes - This is just aevyrie/bevy_mod_picking#365 but in Bevy form. - We don't need to renormalize the viewport in any way since the viewport is specified in pixels, so all that matters is that the origin is correct. Co-authored-by: johanhelsing <[email protected]>
ecoskey
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Dec 2, 2024
bevyengine#16386) # Objective - When picking sprites, the pointer is offset from the mouse, causing you to pick sprites you're not mousing over! ## Solution - Shift over the cursor by the minimum of the viewport. ## Testing - I was already using the bevy_mod_picking PR for my project, so it seems to work! - I tested this on the sprite_example (making the camera only render to part of the viewport), and it also works there. ## Notes - This is just aevyrie/bevy_mod_picking#365 but in Bevy form. - We don't need to renormalize the viewport in any way since the viewport is specified in pixels, so all that matters is that the origin is correct. Co-authored-by: johanhelsing <[email protected]>
ecoskey
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Jan 6, 2025
bevyengine#16386) # Objective - When picking sprites, the pointer is offset from the mouse, causing you to pick sprites you're not mousing over! ## Solution - Shift over the cursor by the minimum of the viewport. ## Testing - I was already using the bevy_mod_picking PR for my project, so it seems to work! - I tested this on the sprite_example (making the camera only render to part of the viewport), and it also works there. ## Notes - This is just aevyrie/bevy_mod_picking#365 but in Bevy form. - We don't need to renormalize the viewport in any way since the viewport is specified in pixels, so all that matters is that the origin is correct. Co-authored-by: johanhelsing <[email protected]>
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Fixes #364