So I'm semi-officially assuming command of this repo. I dont plan to do much different than JO did previously, but I am versed a bit more in how codes work when it comes to reported codes - though I'll likely still be just shy of useless on games I don't have. JO still be helping/working on Sharkive. I'm expecting that the two repos might drift a part more, especially considering CTRPF has additional codetypes that Sharkive doesnt support, but feel free to submit any of your more 'generic' codes to Sharkive as well (link below).
~ iShar
Here's the Sharkive for those wanting to contribute there, too
- Download
Luma3DS 9.1 - Plugin loader.zip
&ActionReplay.zip
- Included in this repository or you can download from here
- Make sure you already installed the latest
Boot9strap
andLuma CFW
and have a firmware of 11.4 or higher. - Rename any existing
boot.firm
in the root of your SD card toboot.firm.bak
in case you want to go back, then drag theboot.firm
fromLuma3DS 9.1 - Plugin loader.zip
into the root of your SD card - Place the contents from
ActionReplay.zip
into either
sd:/luma/plugins/<Title ID of the game folder>/
- Name of the plugin must be
plugin.plg
if placed here.
- Name of the plugin must be
- or
sd:/luma/plugins/ActionReplay/
- Name of plugin must be
ActionReplay.plg
if placed here. - if placed here allows loading the
plugin
for all games if no specific plugin is found.
- Name of plugin must be
- Either download or clone this repository or search in the cheats folder for the game you want to cheat on and download the
.txt
file in the folder - Move the
.txt
file to either
sd:/cheats/
- txt files are conveniently already named correctly if placing here
- or place along side
plugin.plg
from #4 and rename the.txt
tocheats.txt
- Use your button combo to load up
rosalina menu
(default is usuallyL+Down+select
) and enableplugin loader
if it isn't already and then load up your game
- If you get a green screen during load then it worked
- To open CTRPluginFramework menu press
select
once in-game and click onAction Replay
button to see the cheats.
--
- Note: The plugin loader is automatically enabled on Old3DS because Mode3 games needs it.
- Note: On N3DS, you have to enable the plugin loader from Rosalina, and you can disable it too. You can't disable it for Mode3 games though.
- If you decide to want to use
LUMAS3DS 9.1 Plugin Loader
alongside withBOOTNTR
follow from the first step otherwise start at the second step!
- Make sure to disable the plugin loader from Rosalina if you're using the
boot.firm
ofLuma3DS with Plugin Loader
- Download
ActionReplay.zip
- Included in this repository or you can download from here
- Make sure you already installed the latest
Boot9strap
andLuma CFW
and have a firmware of 11.4 or higher. - Place the contents from
ActionReplay.zip
intoSD:/plugin/<Title ID of the game folder>/
- Either download or clone this repository or search in the cheats folder for the game you want to cheat on and download the
.txt
file in the folder - Move the
.txt
file to either
sd:/cheats/
- txt files are conveniently already named correctly if placing here
- or place along side
plugin.plg
from #4 and rename the.txt
tocheats.txt
- Open up BOOTNTR and let it do its thing.
- Load up game
- if you get a green screen during load then it worked
- To open CTRPluginFramework menu press
select
once in-game and click onAction Replay
button to see the cheats.
After following either of the above you can look at this video to see how to use the editor and create codes and/or you can follow below.
- Open
CTRPF AR
SELECT
is default
- Press
ActionReplay
- Press the
Circled Plus Icon
- Press
Code
- Name your Cheat
- Press the
Pencil Icon
on your currently added cheat - Press
Code
- Press
L
orR
to add a 1 line of code, PressingY
will delete the currently chosen line of code
- While on the currently chosen line of code, Pressing
L
will add a 1 line of codeabove it
, PressingR
will add a 1 line of codeunder it
- Then type the code you want to add using the
Touch Screen
- For
N3DS
only: PressingZL
Willcopy
the currently chosen line of code to be pasted usingL
orR
, And PressingZR
willClear the Clipboard
- which is the code that you copied
- When done Adding/Editing code, Press
B
to go back and PressA
toMark a Check/Activate
the cheat, and leave the cheat menu and see if the cheat works - Also there's a
Help
on theOptions
inside theCode Editor
in case you didn't notice it
- codes that the CTRPF AR supports(Same as Gateshark but with more options!): link
- Fork repository
- Add Cheats / Make changes to cheats / Other
- Once done send a pull request back to this repository
or
- Create an issue!
- NOTE: I didn't create these cheats, and some cheats might not work.
- If a cheat is not working, it just means that the cheat is wrong: no support will be done for cheats not working, I'm not here to fix all cheats, if you need help with broken codes either make an issue or add a comment in this thread and somebody may be able to help you. Thank you!
- Where can I put my cheat codes?
- Put them inside a text file called
cheats.txt
or<Title ID of the game>.txt
.
- Where should I put my
cheats.txt
or<Title ID of the game>.txt
?
- Put them in
SD/plugin/<Title ID of the game folder>/cheats.txt
- If you're using the Luma Plugin Loader, Put them in
SD/luma/plugins/<title ID of the game folder>/cheats.txt
- Or put them in
SD/cheats/<Title ID of the game>.txt
- Can I use both
cheats.txt
and<Title ID of the game>.txt
files at the same time?
- No, you don't/shouldn't use both if you already have 1 .txt file for the game in one of the directories. You only need either a
cheats.txt
or<Title ID of the game>.txt
for a game not both.
LUMA3DS 9.1 Plugin Loader
only recognisesCTRPF (AR) Plugins
calledplugin.plg
andActionReplay.plg
- Make sure your using only 1
CTRPF (AR) Plugin
! And No Other Plugins included alongside it! (Such asGateshark2NTR
,libshark2NTR
or any otherPlugins
). - If it gives you error, try Deleting the
CTRPFData.bin
if it exists. - If you can't find a game you are looking for, you can try Max Cheats or GameHacking and see if they possibly have it.
- If by chance you can't get
CTRPluginFramework
to come up after loading the game and havingplugin loaded
show, try using theActionReplay_ALT
.