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Updated readme, description and added contact information
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adriangaro committed Aug 12, 2022
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# Stellaris Evolved + PD Planetary Habitats

[h1]Changes and Additions[/h1]
[list]
[*] Applies the habitat district changes from Stellaris Evolved to the habitats added by PD - Planetary Habitats.
[*] Allows the planetary habitats to be upgraded to Habitat Arcologies using the "Arcology Project" ascension perk instead of the "Sidereal Arcologies".
[*] Planetary Arcology Habitats have some new mechanics allowing them to clear the planetary blockers to allow the extension of the habitat for the purpose of encasing the planet. Requires terraforming technologies and some other thematic ones like "Deep Crust Engineering" or "Climate Control Network" .
[*] If the Planetary Arcology Habitat is fully encased in arcology districts and there are no more blockers to remove, you can upgrade the planetary habitat finally to an Ecumenopolis using a decision. After all the planet is fully covered in domes and infrastructure, might as well go to the next level!
[*] Planetary habitats now get automatically colonized if void dwellers.
[*] Planetary Arcology Habitats now sport new textures created by Borsk, showing your progress in ecumenopolizing the habitat.
[*] Compatibility with the PD Arcolgoies Patch for Evolved in setting textures to ecumenopolis in the last decisions.
[/list]
## Changes and Additions
- Applies the habitat district changes from Stellaris Evolved to the habitats added by PD - Planetary Habitats.
- Allows the planetary habitats to be upgraded to Habitat Arcologies using the "Arcology Project" ascension perk instead of the "Sidereal Arcologies".
- Planetary Arcology Habitats have some new mechanics allowing them to clear the planetary blockers to allow the extension of the habitat for the purpose of encasing the planet. Requires terraforming technologies and some other thematic ones like "Deep Crust Engineering" or "Climate Control Network" .
- If the Planetary Arcology Habitat is fully encased in arcology districts and there are no more blockers to remove, you can upgrade the planetary habitat finally to an Ecumenopolis using a decision. After all the planet is fully covered in domes and infrastructure, might as well go to the next level!
- Planetary habitats now get automatically colonized if void dwellers.
- Planetary Arcology Habitats now sport new textures created by Borsk, showing your progress in ecumenopolizing the habitat.
- Compatibility with the PD Arcolgoies Patch for Evolved in setting textures to ecumenopolis in the last decisions.

## Motivation

[h1]Motivation[/h1]
Stellaris Evolved has already internal support for Planetary Diversity, however some edge cases were left out, one being planetary habitats and habitat arcologies. And such came the inspiration for this patch/extension mod. The new features which are technically out of the scope of either PD - Planetart Habitats and Stellaris Evolved, but I felt that they would make thematic sense in pushing the planetary habitats to their full limit, in a sense as an alternative to the "Protoworlds" mechanic from Stellaris Evolved, a more industrialist way of handling planet terraformation and exploitation.

[h1]Mod Load Order[/h1]
[list]
[*] Planetary Diversity and submods
[*] Stellaris Evolved - Alpha
[*] Stellaris Evolved + PD Planetary Habitats
[/list]
## Mod Load Order
- Planetary Diversity and submods
- Stellaris Evolved - Alpha
- Stellaris Evolved + PD Planetary Habitats

[h1]Contacts And Links[/h1]
[list]
[*] Discord: MrRoAdd#4232
[*] Github: https://github.com/adriangaro/evolved-pdplanethab
[*] Contributions, bug reports and fixes are appreciated!
[/list]
## Contacts And Links
- Discord: MrRoAdd#4232
- Github: https://github.com/adriangaro/evolved-pdplanethab
- Contributions, bug reports and fixes are appreciated!

[h1]Thanks[/h1]
[b]Gatekeeper[/b]
For giving me permission to make this patch, love his work and makes Stellaris a lot more flavorful.
[b]Rodahtnov[/b]
For the insights and help he has given me to balance this around Stellaris Evolved. A great overhaul without which I can't play.
[b]Borsk on Discord[/b]
For his help on improvements to the patch.
## Thanks
- **Gatekeeper** - For giving me permission to make this patch, love his work and makes Stellaris a lot more flavorful.
- **Rodahtnov** - For the insights and help he has given me to balance this around Stellaris Evolved. A great overhaul without which I can't play.
- **Borsk on Discord** - For his help on improvements to the patch.

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