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Rewrite AmplitudeDisplay to compute a quality metric instead of a pas…
…s/fail on incoherence - Pick largest vector component conditioned on other qubits, then dot product it onto all cases and add up the norms - Add Shaders.sumFoldFloatAdjacents - Add Shaders.floatData - Fix arrayPowerSizeOfTexture going below 0 causing all sim output to be lost - Fix cycleAllBitsFloat using vec2 instead of float when checking texture size
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