Allow to run non-Development Editor + few minor fixes in the same code #63
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Hi @adamrehn ,
I fixed the suport for launching non-Development Editor #56 There are also few other changes and fixes added by this PR, as they were either easy to fix, located in the same code or blocking me from fixing the mentioned issue. I tested it mostly on Linux but it should work™ on other platforms too since the underlying code was already there.
I also tried to deal with #61 and #62 but they don't seem worth fixing right now (see the comments under those issues). Though, some changes were made with those in mind.
Let me know what do you think. PR is open for your edits.
Cheers!
All changes:
ue4 run DebugGame
andue4 editor DebugGame
as both these commands now take[CONFIGURATION]
as optional parametervalidBuildTargets
helper function that behaves similar asvalidBuildConfigurations
getBuildScript
as this was not handled anywhere unlike build configurationvalidBuildTargets
/Configurations
now take into consideration if UE is installed via EpicLauncher or not (now the behavior lines up with the tables on this page)getBuildScript
as this was fairly easy to add was surprisingly not supported