This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
This is an example of how you may give instructions on setting up your project locally. To get a local copy up and running follow these simple example steps.
- Rigor
- Imperative programming
- Graphics
- Unix
- Algorithms & AI
- Clone the repo
git clone https://github.com/aabduvak/cub3D.git
- Compile all source code with Makefile in root folder
make
- Run
cub3D
with any map of your choice./cub3D maps/game.cub
There is tester script for checking error handle of maps
Run command below to test handling invalid maps
./maps/map_test.sh
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
Distributed under the GNU GENERAL PUBLIC License. See LICENSE
for more information.
- Abdulaziz Abduvakhobov - [email protected]
- Arbi Elmas - [email protected]