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Initial commit, solver ready, generator ready
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**/.venv/** | ||
**/__pycache__/** | ||
main.spec | ||
dist/** | ||
build/** |
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class Sudoku: | ||
def __init__(self, board:list = []) -> None: | ||
if board == []: | ||
self.board = self.generate_board() | ||
else: | ||
self.board = board | ||
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@staticmethod | ||
def generate_board(): | ||
base = 3 | ||
side = base*base | ||
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# pattern for a baseline valid solution | ||
def pattern(r,c): return (base*(r%base)+r//base+c)%side | ||
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# randomize rows, columns and numbers (of valid base pattern) | ||
from random import sample | ||
def shuffle(s): return sample(s,len(s)) | ||
rBase = range(base) | ||
rows = [ g*base + r for g in shuffle(rBase) for r in shuffle(rBase) ] | ||
cols = [ g*base + c for g in shuffle(rBase) for c in shuffle(rBase) ] | ||
nums = shuffle(range(1,base*base+1)) | ||
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# produce board using randomized baseline pattern | ||
board = [ [nums[pattern(r,c)] for c in cols] for r in rows ] | ||
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squares = side*side | ||
empties = squares * 3//4 | ||
for p in sample(range(squares),empties): | ||
board[p//side][p%side] = 0 | ||
return board | ||
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def is_valid(self, num:int, pos:tuple) -> bool: | ||
for i in range(len(self.board[0])): | ||
if self.board[pos[0]][i] == num and pos[1] != i: | ||
return False | ||
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for i in range(len(self.board)): | ||
if self.board[i][pos[1]] == num and pos[0] != i: | ||
return False | ||
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box_x = pos[1] // 3 | ||
box_y = pos[0] // 3 | ||
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for i in range(box_y*3, box_y*3 + 3): | ||
for j in range(box_x*3, box_x*3 +3): | ||
if self.board[i][j] == num and (i,j) != pos: | ||
return False | ||
return True | ||
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def find_empty(self)-> tuple: | ||
for i in range(len(self.board)): | ||
for j in range(len(self.board[0])): | ||
if self.board[i][j] == 0: | ||
return(i,j) | ||
return (-1, -1) | ||
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def solve(self) -> bool: | ||
find = self.find_empty() | ||
if find == (-1, -1): | ||
return True | ||
row, col = find | ||
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for i in range(1,10): | ||
if self.is_valid(i, (row, col)): | ||
self.board[row][col] = i | ||
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if self.solve(): | ||
return True | ||
self.board[row][col] = 0 | ||
return False | ||
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def __str__(self) -> str: | ||
print_str = "" | ||
for i in range(len(self.board)): | ||
if i % 3 == 0 and i != 0: | ||
print_str += "-----------------------\n" | ||
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for j in range(len(self.board[0])): | ||
if j % 3 == 0 and j != 0: | ||
print_str += " | " | ||
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print_str += str(self.board[i][j]) | ||
print_str += "\n" if j == len(self.board[0]) -1 else " " | ||
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return print_str | ||
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#return super().__str__() | ||
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""" | ||
board = [ | ||
[7,8,0,4,0,0,1,2,0], | ||
[6,0,0,0,7,5,0,0,9], | ||
[0,0,0,6,0,1,0,7,8], | ||
[0,0,7,0,4,0,2,6,0], | ||
[0,0,1,0,5,0,9,3,0], | ||
[9,0,4,0,6,0,0,0,5], | ||
[0,7,0,3,0,0,0,1,2], | ||
[1,2,0,0,0,7,4,0,0], | ||
[0,4,9,2,0,6,0,0,7] | ||
] | ||
""" |
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from Sudoku import Sudoku | ||
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print("\nWelcome...\n\nGenerating new sudoku board\n") | ||
a = Sudoku() | ||
print(a) | ||
input("Press enter to view solution\n") | ||
solved = a.solve() | ||
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print(a) if solved else print("Not solvable") | ||
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print("\nThe Backtracking Algorithm is used to generate the solution") | ||
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input("\nThanks for play... Press enter to exit") |