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Srcbox. An open-source sandbox experience created with the 2013 edition of the Source SDK
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Zeldaboy14/Srcbox
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Srcbox - Open-soured sandbox built using Source SDK 2013 A free mod ment to be an open-sourced version of garrys mod, with improvments Note: This is a Singleplayer Mod. I do not plan a multiplayer version at all Main features: Physgun repaired and code to freeze things (ammo removed) PBR Support Some L4D/2 Entities not supported by Garry's Mod Needing to be added: Shaders repoints (to fix l4d/2 stuff) Lua Physgun rotation code List of things used so far: https://web.archive.org/web/20150222194420/http://skew.telefragged.com/mods/hl2/ARGG/ - Physgun code originally used in Garry's Mod https://developer.valvesoftware.com/wiki/Adding_PBR_to_Your_Mod - PBR tutorial https://www.youtube.com/watch?v=nThOxf-N6D8 - PBR video tutorial Alien Swarm SDK (Fixs for stock shaders) Menu stuff pulled from Gmod 10 (Placeholders) https://github.com/mapbase-source/source-sdk-2013 - Alien Swarm/L4D/2 func_precipitation port (effect.cpp and other necessary files) https://nbc66.medium.com/creating-a-dynamic-music-system-in-your-main-menu-for-your-source-engine-mod-2a0689c3e02e - dynamic music system https://developer.valvesoftware.com/wiki/Animated_Menu_Background - video on main menu https://github.com/jonathonracz/swarm-deferred-src/blob/c617517d07612f7a61bfe61da7a2114c38c36322/game/client/deferred/materialsystem_passthru.cpp#L138 - material passthru for shaders (not functioning) Special thanks: TheMaster974 - Advice and video tutorials Shiro - Shader advice And others who gave some valuable input ----ORIGINAL LICENSING------ SOURCE 1 SDK LICENSE Source SDK Copyright(c) Valve Corp. THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE CORPORATION ("Valve"). PLEASE READ IT BEFORE DOWNLOADING OR USING THE SOURCE ENGINE SDK ("SDK"). BY DOWNLOADING AND/OR USING THE SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE PLEASE DON’T DOWNLOAD OR USE THE SDK. You may, free of charge, download and use the SDK to develop a modified Valve game running on the Source engine. You may distribute your modified Valve game in source and object code form, but only for free. Terms of use for Valve games are found in the Steam Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/ You may copy, modify, and distribute the SDK and any modifications you make to the SDK in source and object code form, but only for free. Any distribution of this SDK must include this LICENSE file and thirdpartylegalnotices.txt. Any distribution of the SDK or a substantial portion of the SDK must include the above copyright notice and the following: DISCLAIMER OF WARRANTIES. THE SOURCE SDK AND ANY OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED "AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES WITH RESPECT TO THE SDK, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, TITLE AND FITNESS FOR A PARTICULAR PURPOSE. LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE ENGINE AND/OR THE SDK, EVEN IF VALVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. If you would like to use the SDK for a commercial purpose, please contact Valve at [email protected].
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