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129 changes: 65 additions & 64 deletions
129
...GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Systems/part_system_angle.htm
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,71 +1,72 @@ | ||
<?xml version="1.0" encoding="UTF-8"?> | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
<!DOCTYPE html> | ||
<html xmlns="http://www.w3.org/1999/xhtml"> | ||
<head> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> | ||
<title>part_system_angle</title> | ||
<meta name="generator" content="Adobe RoboHelp 2022"/> | ||
<link rel="stylesheet" type="text/css" href="../../../../../assets/css/default.css"/> | ||
<script src="../../../../../assets/scripts/main_script.js" type="module"></script> | ||
<meta name="rh-authors" content=""/> | ||
<meta name="topic-comment" content=""/> | ||
<meta name="rh-index-keywords" content="part_system_angle"/> | ||
<meta name="search-keywords" content="part_system_angle"/> | ||
<meta name="template" content="assets/masterpages/Manual_Keyword_Page.htt"/> | ||
</head> | ||
<body> | ||
<h1><span data-field="title" data-format="default">part_system_angle</span></h1> | ||
<p>This function changes the angle that the given particle system is rendered with.</p> | ||
<p> </p> | ||
<h4>Syntax:</h4> | ||
<p class="code">part_system_angle(ind, angle);</p> | ||
<table> | ||
<colgroup> | ||
<col/> | ||
<col/> | ||
<col/> | ||
</colgroup> | ||
<tbody> | ||
<tr> | ||
<th>Argument</th> | ||
<th>Type</th> | ||
<th>Description</th> | ||
</tr> | ||
<tr> | ||
<td>ind</td> | ||
<td><span data-keyref="Type_ID_PartSys"><a href="GameMaker_Language/GML_Reference/Drawing/Particles/Particle_Systems/part_system_create.htm" target="_blank">Particle System ID</a></span></td> | ||
<td>The particle system to change.</td> | ||
</tr> | ||
<tr> | ||
<td>angle</td> | ||
<td><span data-keyref="Type_Real"><a href="GameMaker_Language/GML_Overview/Data_Types.htm" target="_blank">Real</a></span></td> | ||
<td>The new angle of the particle system.</td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
<p> </p> | ||
<h4>Returns:</h4> | ||
<p class="code"><span data-keyref="Type_Void">N/A</span></p> | ||
<p> </p> | ||
<h4>Example:</h4> | ||
<p class="code">var _mouse_dir = point_direction(x, y, mouse_x, mouse_y); | ||
<br/> | ||
part_system_angle(pt_sys, _mouse_dir);</p> | ||
<p>This gets the direction from the position of the instance towards the mouse cursor, and applies that as the angle of a particle system.</p> | ||
<p> </p> | ||
<p> </p> | ||
<div class="footer"> | ||
<div class="buttons"> | ||
<div class="clear"> | ||
<div>Back: <a data-xref="{title}" href="Particle_Systems.htm">Particle Systems</a></div> | ||
<div>Next: <a data-xref="{title}" href="part_system_global_space.htm">part_system_global_space</a></div> | ||
</div> | ||
<head> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> | ||
<title>part_system_angle</title> | ||
<meta name="generator" content="Adobe RoboHelp 2022" /> | ||
<link rel="stylesheet" type="text/css" href="../../../../../assets/css/default.css" /> | ||
<script src="../../../../../assets/scripts/main_script.js" type="module"></script> | ||
<meta name="rh-authors" content="" /> | ||
<meta name="topic-comment" content="" /> | ||
<meta name="rh-index-keywords" content="part_system_angle" /> | ||
<meta name="search-keywords" content="part_system_angle" /> | ||
<meta name="template" content="assets/masterpages/Manual_Keyword_Page.htt" /> | ||
</head> | ||
<body> | ||
<h1><span data-field="title" data-format="default">part_system_angle</span></h1> | ||
<p>This function changes the angle that the given particle system is rendered with.</p> | ||
<p> </p> | ||
<h4>Syntax:</h4> | ||
<p class="code"><span data-field="title" data-format="default">part_system_angle</span>(ind, angle);</p> | ||
<table> | ||
<colgroup> | ||
<col /> | ||
<col /> | ||
<col /> | ||
</colgroup> | ||
<tbody> | ||
<tr> | ||
<th>Argument</th> | ||
<th>Type</th> | ||
<th>Description</th> | ||
</tr> | ||
<tr> | ||
<td>ind</td> | ||
<td><span data-keyref="Type_ID_PartSys"><a href="part_system_create.htm" target="_blank">Particle System Instance</a></span></td> | ||
<td>The particle system to change.</td> | ||
</tr> | ||
<tr> | ||
<td>angle</td> | ||
<td><span data-keyref="Type_Real"><a href="../../../../GML_Overview/Data_Types.htm" target="_blank">Real</a></span></td> | ||
<td>The new angle of the particle system.</td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
<p> </p> | ||
<h4>Returns:</h4> | ||
<p class="code"><span data-keyref="Type_Void">N/A</span></p> | ||
<p> </p> | ||
<h4>Example:</h4> | ||
<p class="code">var _mouse_dir = point_direction(x, y, mouse_x, mouse_y);<br /> | ||
part_system_angle(pt_sys, _mouse_dir);</p> | ||
<p>This gets the direction from the position of the instance towards the mouse cursor, and applies that as the angle of a particle system.</p> | ||
<p> </p> | ||
<p> </p> | ||
<div class="footer"> | ||
<div class="buttons"> | ||
<div class="clear"> | ||
<div>Back: <a data-xref="{title}" href="Particle_Systems.htm">Particle Systems</a></div> | ||
<div>Next: <a data-xref="{title}" href="part_system_global_space.htm">part_system_global_space</a></div> | ||
</div> | ||
<h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2023 All Rights Reserved</span></h5> | ||
</div> | ||
<!-- KEYWORDS | ||
<h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2024 All Rights Reserved</span></h5> | ||
</div> | ||
<!-- KEYWORDS | ||
part_system_angle | ||
--><!-- TAGS | ||
--> | ||
<!-- TAGS | ||
part_system_angle | ||
--></body> | ||
--> | ||
</body> | ||
</html> |
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