OCTAD = Open College Text ADventure
Unity Text Adventure tutorial
(1) https://www.youtube.com/watch?v=jAf1I1UWo5Q
this defines your basic game
- so it gives you some commands
- it gives the the text responses
- it gives you room-portals
(2) get Font and UI from: https://oc.unity3d.com/index.php/s/g2EjMoxY1NMdsvJ
(3)
Unity tutorials Creating a Text Adventure Game Part 1 (8 parts) Part 2 (10 parts)
https://unity3d.com/learn/tutorials/topics/scripting/introduction-and-goals?playlist=17117
Version 1.0
- Command Parser
- UI
- North/South Room portals
Version 1.1
- all room portals logic
- all locations with brief descriptions
Version 1.2
- Inventory System implemented
!Fixes! - firstVisit boolean no longer changes while you are still "in" a location, only when you leave.
Version 1.3
- Pickup System fully implemented
- Locations now hold a list of 'pickupables'
- Npc Datastructure added, unfinished
version 1.4
- two word parser implemented
- QOL UI updates
- todo list dynamically shows repairs needed for ship
version 1.5
- combat system added
version 1.6
- item interface added
- interactactable NPCS
- quest and reward system