Now the aliens are cmg continously wihtout stopping #169
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR introduces several key updates and improvements:
Feature: Added functionality to spawn aliens dynamically in batches based on the current game level, ensuring smoother pacing and increasing difficulty over time.
Bug Fix: Fixed an issue where no new aliens were spawned after the first wave, causing the game to freeze.
Improvement: Enhanced game-over logic and refactored the reset function to allow seamless replay after a game-over scenario.
Issue Fix:
This PR fixes the issue where alien spawning would stop after the first wave, preventing further gameplay progress.
Fixes #151
before
Recording.2024-10-08.132401.mp4
after
Untitled.video.-.Made.with.Clipchamp.mp4
and updated the highscore
assign the level 3 tag as i worked so much for this
Bug fix (non-breaking change which fixes an issue)
New feature (non-breaking change which adds functionality)
Breaking change (fix or feature that would cause existing functionality to not work as expected)
How should this be tested?
Mandatory Tasks