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Releases: Xeno69/Domination

Domination 4.16

30 Nov 15:50
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4.16

  • Added: New parameter d_pylon_noclust, set it to one and cluster bombs should be there again (if not exlucded otherwise; "Remove cluster ammo from pylon loadout" in the server lobby params)
  • Added: Status Bar by Babayka (includes Score too -> Score resource on top removed)
  • Added: Launcher Cooldown can now also be changed in Params ("Launcher Cooldown Time in seconds", d_launcher_cooldownp in description.ext)
  • Changed: Added even more score messages to the new UI score message system
  • Changed: Remove weapon backpacks from loaded Virtual Arsenal save files
  • Changed: Remove all weapon bagpacks from Virtual Arsenal (it's still the d_no_mortar_ar param which enables/disables it)
  • Changed: You can now easily add an additional MHQ by adding a variable name that starts with "d_mhq_add_" to the vehicle. Same for additional lift: "d_lift_add_", additonal wreck lifter "d_wreck_add_" and additional transporter: "d_trans_add_"
  • Fixed: A destroyed MHQ vehicle was still displayed as deployed and not destroyed on the map
  • Fixed: Launcher cooldown did not work for 3rd party Addon/Mod launchers
  • Fixed: Sometimes a launcher mag was not readded when launcher cooldown deleted the missile projectile
  • Fixed: The crew of alive enemy AI vehicles at seized/resolved main targets did not get deleted at the same as the vehicles
  • Updated: Russian translation by Babayka

Domination 4.15

19 Nov 00:36
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4.15

  • Fixed: Player did not get extra points for helping solving the sidemission (score was added on the client not on the server; available in ranked mode and when SQL database is available)
  • Changed: All cluster/subammo type magazines removed from mission pylon loadout dialog (including 3rd party mods). Causes much too much lag!!!
  • Changed: Added more score messages to the new UI score message system
  • Fixed: Global Mobilization versions both had two accidentally placed blufor units
  • Fixed: Global Mobilization player artillery had no crew at all so artillery called by players did not fire
  • Fixed: Sniper teams were missing from all 3rd party mods/dlcs (d_sniper_x); Vanilla units got spawned instead of the correct mod/dlc ones
  • Added: Chinese translation by 小新
  • Updated: Russian translation

Domination 4.14

12 Nov 23:58
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4.14

  • Fixed: Stupid bug which prevented the creation of the last main target when select targets was activated; this also rendered removing auf db autosave rows; game breaker because the mission did not end at all :/
  • Fixed: Points were not added to player score when a player destroyed a barracks building or a mobile HQ at main targets (if SQL database available)
  • Changed: Add score to players who revive other players too if database is found and revive lives are infinite
  • Changed: Show player message for changing sides in the TT version after intro is over

Domination 4.12

10 Nov 14:13
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4.12

  • Changed: Don't show score resource when the main map is open
  • Changed: Added d_launcher_cooldown; when a player fires a guided launcher like a Titan then he has too wait a specific time in seconds defined in d_launcher_cooldown (default 120 seconds, can be changed in dom_settings too; 0 to disable)
  • Fixed: UAV servicing at service points did not work at all, game breaker :(
  • Fixed: Some more minor issues and problems

Domination 4.11

02 Nov 16:24
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4.11

  • Changed: Increased dynamic "Group" simulation from 1000m to 1400m
  • Fixed: Mine sidemission 104 was spawning enemy AI far far away (marker moved by accident)
  • Changed: Reduced number of spawned enemy AI units slightly, seems 1.96 has some performance issues
  • Fixed: Really stupid script error in revive
  • Fixed: Script error in air AI script
  • Fixed: d_ranked_a array was not available on the server (in case a server is not using a SQL database table)
  • Fixed: Air vehicles para dropping or unloading AI over the main target got deleted way too early
  • Fixed: Really stupid error which did not delete AI groups of destroyed vehicles, game breaker
  • Fixed: Island patrol groups were spawning too much crew

Domination 4.10

29 Oct 22:20
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4.10

ATTENTION: ALL mission.sqm files have changed!!!!!!

ATTENTION: You need to replace the domination-custom.ini file in your @extDB3\sql_custom folder with the new one!!!!!!!!

  • Fixed: The key for turning on Domination Usermenu (TeamSwitch key) was displayed as number and not as key in the intro
  • Changed: Support for copilot (means a copilot is now able to also lift vehicles, drop ammo boxes, etc; should work in flight after a switch too)
  • Optimized: Using toLowerANSI/toUpperANSI where possible
  • Added: Parameter to allow players more target selections across the map, discrete parameters for each of the three garrison behaviors (by longtimegamer)
  • Fixed: Removed occupy buildings troop level parameter, replaced with three parameters for garrison behaviors (by longtimegamer)
  • Optimized: Repwreck, including constant check for a wreck object, now only starts on the server when a player is nearby and ends when the player is gone (or the wreck is repaired)
  • Changed: Disabled AI Radioprotocol
  • Changed: Show score on the main display in the ranked version or when a SQL database is running
  • Optimized: (Capture)CampDialog FSM now only runs if a player is near a Camp and not constantly
  • Changed: Service triggers are now only created on clients, editor placed ones removed, by lelik
  • Optimized: Entity killed eventhandler, now only uses one object space variable instead of 17 different ones (saves 17 getVariable calls)
  • Changed: Replaced Land_Factory_Main_F with Land_IndustrialShed_01_F in "find IED factory" main target mission
  • Changed: Display "Stall" in the camp capture progress dialog if there is a stall between players and enemies at a camp
  • Changed: Artillery projectiles on the way will now be deleted if an arty operator cancels an artillery strike
  • Fixed: If a player connects as leader of an existing group he/she should no longer change the assigned task of other players
  • Changed: 50/50 chance that airborne groups (main tower) now do not paradrop but the aircraft lands and they get out of the aircraft normally
  • Fixed: SM position in convoy sidemissions in ranked and DB mode did not get updated when the original leader of the group got killed
  • Changed: Force convoy sidemission vehicles to stay on road
  • Fixed: Who fired variable was still using missionnamespace variable instead of net ID of player object
  • Fixed: Script error when loading saved mission from SQL DB (ATTENTION: YOU NEED TO REPLACE domination-custom.ini)
  • Fixed: Vehicles placed on the carrier in the Carrier version did not spawn and respawn correctly
  • Fixed: One allmen group had no units in the Sahrani version (CUP_O_SLA_InfantrySquad_Desert)
  • Changed: If player ammobox at base gets destroyed delete it and create a new one so that the Inventory action shows up again
  • And various other improvements and optimizations

Domination 4.06

15 Aug 00:38
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4.06

ATTENTION: Livonia/Enoch, Chernarus, Chernarus Winter, RHS Altis and normal Malden mission sqm files have changed

  • Fixed: Normal Malden version was using the Malden NBV version mission.sqm file
  • Fixed: After the last RHS update some editor placed vehicles spawned half in the ground
  • Fixed: Editor placed CUP CH-53 always sank into the ground in the Chernarus and Chernarus Winter versions
  • Fixed: Names for players in vehicles were not drawn on the map
  • Fixed: Wreck repair service building was spawned in the chopper repair area in the Livonia/Enoch version
  • Fixed: Wreck repair point was completely missing in the Livonia/Enoch version
  • Fixed: Enemy attack UAVs at main targets did not spawn (vehicle number was always zero)
  • Fixed: Livonia/Enoch version was missing Zeus module

Domination 4.05

12 Aug 18:01
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4.05

  • Changed: If d_without_nvg or d_without_vec_ti all optics and headgear which use either NVG or TI will be removed once arsenal or inventory closes (d_without_vec_ti also still turns off vehicle TI)
  • Added: Checkbox in StatusDialog to enable/disable automatic viewdistance change at main targets
  • Fixed: Enemy vehicle HQ could spawn under the ground
  • Fixed: One playable group in the Altis Blufor version was somehow moved outside the map and thus players spawned in the water
  • Lots of optimizations

Domination 4.04

09 Aug 00:04
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4.04

  • Changed: Better handling for enemy near MHQ trigger (no more format)
  • Changed: Rewrote camp and barracks creation code
  • Changed: Camp capture FSMs have now exactly the same code as in 3.99s
  • Changed: Removed disableRemoteSensors again
  • Changed: Switched waitUntil {sleep xxx;..} to while loops
  • Added: New param "With 3D draw icon above wreck repair/ammo point:" (d_with_3Dicon), default is on (1)
  • Fixed: While remote AI units on a headless client trigger a EntityKilled eventhandler on a server immediately, the alive status of the killed unit is not updated right away, this broke respawn AI groups when they were transfered to headless clients

Domination 4.02

06 Aug 21:39
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4.02

  • Fixed: MHQ flag removed in TT version
  • Fixed: If "Locate the first enemy camp to capture near the center of the main target" was activated the camp marker of the first camp was not drawn
  • Fixed: In the TT version Viewdistance change slider in the Status Dialog did not work at all
  • Changed: Removed UAV and UGV backpacks from Virtual Arsenal
  • Fixed: In the TT version messages for capturing camps were gone
  • Changed: Server param "Armor at side missions" changed, available is "Normal", Less" and "None" now (d_WithLessArmor_side, 0 = normal, 1 = less, 2 = none)
  • Changed: If a player respawns at a MHQ and there is no ammobox dropped or nearby then he respawns with the same weapons and ammo as he/she had when he/she died
  • Changed: Do stop initPlayerServer if a player connects without a unit ("WARNING: Function 'name' - d_xxxxx has no unit" happens before that and breaks stuff)
  • Fixed: Don't play ambient radio chatter for UAVs
  • Changed: Boats (d_boat_xx) now use d_fnc_vehirespawn instead of a FSM (check 3.97 changelog for respawn params)
  • Fixed: d_WreckMaxRepair was saved as string instead of number to vehicle object space
  • Fixed: Zen_JBOY error messages