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Domination 4.70

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@Xeno69 Xeno69 released this 08 Oct 15:03

4.70

  • Added: Civilian east Asian types from CFP and CUP mods, by longtimegamer
  • Added: Some fighting vehicles are now available via airdrop if d_with_airdrop == 2 (ammo truck, APC, MRAP), by longtimegamer
  • Added: 2.16 overrideHazeQuality is set to VeryLow in description.ext (check https://community.bistudio.com/wiki/Description.ext#overrideHazeQuality )
  • Added: Faction for CUP Russian Ground Forces Winter, by longtimegamer
  • Added: Faction Russian Armed Forces Summer (woodland/jungle), by longtimegamer
  • Added: ION PMC Security Detail as INDFOR unit types, by longtimegamer
  • Added: AI enhanced RPG attack on players when d_ai_aggressiveshoot == 2, by longtimegamer
  • Added: Chance for sniper positions in tall buildings (not just overall max elevation), by longtimegamer
  • Added: More initial viewdistance options, by longtimegamer
  • Added: Destroyed vehicles persist until end of target when d_ai_persistent_corpses == 0, by longtimegamer
  • Added: Server parameter to disable Domination weapon and inventory management (d_disable_dom_weapon_mgmt, "Disable Domination weapon and inventory management" in server lobby), by longtimegamer
  • Added: Server parameter "extra" isle defense includes AA if d_WithIsleDefense == 2, by longtimegamer
  • Added: Server parameter to enable or disable randomized guard and patrol groups to allow more administrator control over the number of enemy units, by longtimegamer
  • Added: Notify the players when there are no parajump restrictions, by longtimegamer
  • Added: Civilian cars parked closely together, less intersections blocked, some car types severely damaged, by longtimegamer
  • Added: Faction Islamic State updated vehicles, updated infantry AT, by longtimegamer
  • Added: Pylon loadout change for spawned drones
  • Added: Rabbit rescue will announce if a player killed the rabbit, by longtimegamer
  • Changed: Added new 2.18 scripting commands and scripting command changes
  • Changed: AI group respawn times increased again
  • Changed: Better messages if farp/mash position is too close to base or slope is too steep
  • Changed: Filtering out handleDamage firing when no damage occurs and fake head hits
  • Changed: JSDF Overhauled data for 4.69, by schalldampfer
  • Changed: Additional no-HUD support, by longtimegamer
  • Fixed: d_sum_camps > 0 before spawning target clear, by longtimegamer
  • Fixed: Do not show virtual arsenal 3dmarker, flagpole beacon when streaming friendly or server-forced no-HUD, by longtimegamer
  • Fixed: Statusbar rank did not show General
  • Fixed: Unloaded static weapons created partially underground, by longtimegamer
  • Fixed: Do not show airdrop message if streamfriendly is enabled, by longtimegamer
  • Fixed: If tower under radio got deleted (for whatever reason) main target mission did not end
  • Fixed: If an air taxi was also a vehicle available as bonus vehicle (side mission or main target bonus) player without enough points could not enter it when database is available
  • Fixed: All mission start air vehicles at base can now be flown if you have 0 points (if database is enabled)
  • Fixed: Proper random movement during "rabbit rescue" event, by longtimegamer
  • Fixed: Small variation in direction of spawned civilian cars, by longtimegamer
  • Fixed: Spawning a UAV is only available away from the the MHQ when d_enable_extra_cas == 1, by longtimegamer
  • Fixed: Minor bug when spawning civilians and group limit is reached, by longtimegamer
  • Fixed: Air Drop Aircraft map marker should be Air Drop Zone, by longtimegamer
  • Fixed: If maintarget votes are a tie then target is selected randomly, by longtimegamer
  • Fixed: texts array was missing in the SPE version in description.ext class Params -> class d_MainTargets_num
  • Fixed: The "Team Alpha MG Gunner" slot still had the vanilla A3 mg gunner class instead of the SPE class in the SPE GER version
  • Fixed: If a unit is in Team Delta (engineer) and the class doesn't have the trait "engineer" it is added now (for example the SPE version had the problem)
  • Fixed: Smokeshells were missing in the CUP versions
  • Fixed: Using CUP UAV now instead of vanilla ones in the CUP blufor versions
  • Fixed: Respawning at SQL in a vehicle after beeing unconscious caused the player to stand in the vehicle
  • Updated: Added new SPE 1.1 classes and missing CfgRemoteExec entries
  • Updated: Korean translation, by kkim
  • Workaround: Zeus was not transfered to a logged in admin player object after respawn
  • Workaround: If some 3rd party mod/addon kills a camp at the main target (happens with some bombs using setdamage) change the camp to captured so that the main target can end
  • Opimizations (script profiling)