Domination 4.63
4.63
- Added: Support for missionProfileNamespace, player and mission progress is saved there if no database is available
- Added: New parameter d_save_to_mpns ("Save player and mission progress to missionProfileNamespace if no SQL database is available" in server lobby) where you can turn off saving and loading mission progress to missionProfileNamespace
- Added: Sign "AI Recruit" behind recruit desk if with AI is enabled
- Added: Occupy script uses fuzzy positions when build positions are full, by longtimegamer
- Added: Param d_no_ai_silencer ("Remove silencer from spawned enemy AI units:" in lobby, default No) which removes silencers from spawned enemy AI units
- Added: OpticsMode for the primary weapon is now set to the previous optics mode when a player gets revived
- Added: New parameter to enable extra CAS ordnance (d_enable_extra_cas in description.ext, "Enable extra CAS ordnance" in lobby), by longtimegamer
- Added: If a M113 Command is used as MHQ in the Global Mobilization version deploy the antenna too when the MHQ gets deployed
- Added: Mercenary settings available for all maps (2035 experimental), by longtimegamer
- Added: New viewdistance option sets client to initial server value but player may change later (a server hint for player viewdistance), by longtimegamer
- Added: New param d_use_systemtime ("Use server system time as game time" in lobby) to use server time as game start time, default disabled
- Added: VIP escort event, by longtimegamer
- Added: Players may create UAV at MHQ, by longtimegamer
- Changed: Civilians spawned with occupy script can be on upper floors, by longtimegamer
- Changed: d_dis_servicep param ("Disable all service points") now disables all service points including wreck repair
- Fixed: If a camp is destroyed (which shouldn't happen but meh) it will be recreated
- Fixed: Some targets in the Western Sahara version were still using Malden names
- Fixed: Base wasn't mentioned in Auto change viewdistance string in the Status Dialog/Dashboard
- Fixed: Don't throw an error messages when Domination.sqf for InterceptDB is found but InterceptDB is not loaded
- Fixed: Vehicle respawn script could break if vehcile locked status wasn't correct
- Fixed: Script error when accessing a non existing pylon array in fn_skinpolyresp.sqf
- Fixed: If no squad leader was available for respawn/spawn the the marker was still drawn resulting in an error message
- Fixed: Added SOG Prarie Fire remoteExec functions to CfgRemoteExec in description.ext
- Fixed: Snipers do not spawn on roof, by longtimegamer
- Fixed: Occupy script places all units in a group and does not delete units, by longtimegamer
- Fixed: Do not spawn guerrilla events if d_with_MainTargetEvents == -1 "always"
- Fixed: When a plane without VTOL was used for dropping para units over main targets it sometimes tried to land like a chopper or VTOL at the AO
- Fixed: Do not spawn civilians near enemy units, by longtimegamer
- Fixed: CAS fired eventhandler was called when arty fired
- Fixed: Players get moved out of base artillery and AA vehicles if they somehow manage to get into them
- Fixed: UAV triggers main target events, by longtimegamer
- Fixed: Use building blacklist for enemy units as well as civilians, by longtimegamer
- Fixed: Virtual Arsenal for recruited AI can only be used near the flag at base to avoid them beeing used as mobile arsenal point
- Fixed: Calling CAS in the TT version did not work at all
- Fixed: Air dropped vehicles should no longer land nose down (hopefully)
- Fixed: Exploit where one could heal a friendly AI unit many times to increase score points
- Fixed: Some maintarget events (guerrillas and defense events) should only be available when configured in settings, by longtimegamer
- Fixed: Makegroup road selection for vehicles, by longtimegamer
- Removed: RHS T15 tank was still in the enemy spawn vehicle classes, it's indestructible
- Updated: IFA3 AIO version
- Updated: S.O.G. version (update 1.2 vehicles added)
- Updated translations