-
Notifications
You must be signed in to change notification settings - Fork 34
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
44 changed files
with
173 additions
and
53 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,11 +1,6 @@ | ||
4.11 | ||
4.12 | ||
|
||
- Changed: Increased dynamic "Group" simulation from 1000m to 1400m | ||
- Fixed: Mine sidemission 104 was spawning enemy AI far far away (marker moved by accident) | ||
- Changed: Reduced number of spawned enemy AI units slightly, seems 1.96 has some performance issues | ||
- Fixed: Really stupid script error in revive | ||
- Fixed: Script error in air AI script | ||
- Fixed: d_ranked_a array was not available on the server (in case a server is not using a SQL database table) | ||
- Fixed: Air vehicles para dropping or unloading AI over the main target got deleted way too early | ||
- Fixed: Really stupid error which did not delete AI groups of destroyed vehicles, game breaker | ||
- Fixed: Island patrol groups were spawning too much crew | ||
- Changed: Don't show score resource when the main map is open | ||
- Changed: Added d_launcher_cooldown; when a player fires a guided launcher like a Titan then he has too wait a specific time in seconds defined in d_launcher_cooldown (default 120 seconds, can be changed in dom_settings too; 0 to disable) | ||
- Fixed: UAV servicing at service points did not work at all, game breaker :( | ||
- Fixed: Some more minor issues and problems |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,11 +1,6 @@ | ||
4.11 | ||
4.12 | ||
|
||
- Changed: Increased dynamic "Group" simulation from 1000m to 1400m | ||
- Fixed: Mine sidemission 104 was spawning enemy AI far far away (marker moved by accident) | ||
- Changed: Reduced number of spawned enemy AI units slightly, seems 1.96 has some performance issues | ||
- Fixed: Really stupid script error in revive | ||
- Fixed: Script error in air AI script | ||
- Fixed: d_ranked_a array was not available on the server (in case a server is not using a SQL database table) | ||
- Fixed: Air vehicles para dropping or unloading AI over the main target got deleted way too early | ||
- Fixed: Really stupid error which did not delete AI groups of destroyed vehicles, game breaker | ||
- Fixed: Island patrol groups were spawning too much crew | ||
- Changed: Don't show score resource when the main map is open | ||
- Changed: Added d_launcher_cooldown; when a player fires a guided launcher like a Titan then he has too wait a specific time in seconds defined in d_launcher_cooldown (default 120 seconds, can be changed in dom_settings too; 0 to disable) | ||
- Fixed: UAV servicing at service points did not work at all, game breaker :( | ||
- Fixed: Some more minor issues and problems |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.