Version 1.2.1 - Texture manager, accurate animation speed.
- Accurate animation speed.
- Improved texutre management.
- Animation duplication support.
- Animation importing / exporting.
- Frame importing / exporting.
- Fixed the issue #8 .
I completely changed how the timer handles the animation system, now it is almost equal to Sonic Mania.
Since RSDKv5, every frame has its own duration. The formula is pretty easy: AnimationSpeed / FrameSpeed * 64, where the result is how millisecond the frame stays on-screen.
Texture management was activated by @thesupersonic16 in a state where it was not completely working and with some left-overs from XeEngine's Animation Editor. This led to some users to try it even on Sonic CD (#8), that it was not fully supported. Currently it is possible to add, remove or re-import GIFs into an animation file. Be aware that Sonic CD / 1 / 2 does not support textures higher than 256x256.
It is possible to export even animations and frames into single files, then re-import them even on different animation files. This leads to new ways to manage animations.