This repository has been archived by the owner on May 13, 2022. It is now read-only.
Lumin 0.1.4
Pre-release
Pre-release
Release Notes
Requirements
- Unity 2019.1.1f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"dependencies": {
"com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.11",
"com.xrtk.lumin": "https://github.com/XRTK/Lumin.git#0.1.4",
...
},
}
Changes:
- b0df55a updated version to 0.1.4
- eec420d Misc Bug Fixes (#24)
- 08e05b1 bumped package, dependencies, and editor versions
- 89ca225 Fixed editor crash in play mode with spatial mesh observer, we now wait until the mesh subsystem is running (#22)
- 2f6e51c added the collider option (#21)
- 87b61fa Dev spatial awareness (#20)
- a196ab9 Merge branch 'master' into development
- 85b9e2e Version 0.1.2 (#18) [ #17 ]
- 6ccf391 Bumped version to 0.1.2
- 006dfeb Better button support (#17)
See more
- e71ab97 upm mirror 0.1.1@ae1546d9faa8bcedfe4210656a5550e32352156b
- 45da20d removed unused validation asset (#14)
This list of changes was auto generated.