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Release v0.1.0

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@github-actions github-actions released this 27 Mar 03:29

0.1.0 (2023-03-27)

Bug Fixes

  • achievements: achievements are now sorted by name (f9fdd9f)
  • achievements: canceling recipes should not give achievement progress (1d5f3b4)
  • analytics: track navigate analytics better (c7b4bb4)
  • combat: buffs and debuffs will no longer tick if combat is won by someone. closes #117 (c04771b)
  • combat: can no longer eat food while in combat (649de45)
  • combat: combat items/food in loadout should only color the name, not all of the text (4af36cb)
  • combat: ending combat should clear player buffs (f8398f7)
  • combat: energy-changing buffs do not apply current health any longer (9c0ca4a)
  • combat: escape should mark combat as ending (6b66274)
  • combat: fix buff alignment for enemies (d395f2c)
  • combat: healPerRound on enemies should correctly show healing on enemy. closes #127 (4bec6c9)
  • combat: items cannot take energy even if their referenced ability does (7a88e90)
  • combat: items should show the effect name, not key (47b6ec1)
  • combat: items with multiple effects will trigger correctly (d8bb5db)
  • combat: NaN should no longer happen for any delta applier. closes #126 (9f6b92f)
  • combat: only some stats have to stay at 1. rest can go back to 0 when an effect unapplies. closes #111 (2123918)
  • combat: speed calculations should be correct now. closes #119 (500c0f7)
  • combat: undefined mitigation causes problems (4b545eb)
  • combat: using items on self should also not cost energy (08b749e)
  • combat: you can't die from multiple dots at once (73143d4)
  • core: instead of watching . and having the CLI refresh every 10 seconds, watch src again and copy the changelog files. laziness ftl. closes #121 (076120b)
  • core: load all core icons at startup (735cd3e)
  • debug: debug menu should be position: fixed (5473633)
  • discord: fix combat discord status attachment (ae862b7)
  • dungeon: dungeon maps will correctly track the players viewport (b9d9080)
  • dungeon: dungeons no longer let you eat food (cb0d9a7)
  • dungeon: embark color should actually indicate when you get a skill point (ccdbff7)
  • dungeon: make fire a more visible color (a31cfdb)
  • dungeon: no standing still to heal in a dungeon (968531d)
  • edibles: items that only restore energy should be able to be eaten (40e8e14)
  • exchange: default exchange rate for rarity:same is 2:1, closes #115 (ee3af62)
  • gathering: gathering pages should perform better (d977d18)
  • gathering: not all gathering is fishing (d625374)
  • inventory,mercantile: inventory/stockpile page will no longer reset category when an item leaves (61524fd)
  • item: food duration is now migrated correctly (0cc2b49)
  • items: items now- have separate effects/abilities, are more distinct when in/out of combat (aa12001)
  • items: make item healing come from new properties, not stats (856c600)
  • loadout: can now select potions again for item loadout (6746983)
  • loadout: fix learned skills replacing old skills (3e1d352)
  • loadout: loadout page should perform better with larger numbers of items (ea2e229)
  • loadout: loadout should properly migrate items when they change (3e43e23)
  • loadout: no flicker when unslotting something using x (cf248cb)
  • mods: fix mod unsub for mods that don't have themes (1ec1c2e)
  • mods: mods should load tags correctly from all categories (b07dd7e)
  • recipe: mortar should preserve, not consume, the table (8641257)
  • refining: perf improvements (5f0b8af)
  • refining: refining should update when hitting craft (d5e3e42)
  • refining: wrap when ingredient list is cut off (4ad2244)
  • settings: sound should start at 100% instead of 1%, closes #114 (6a5bf0b)
  • splash: add tooltips + better named mods button to homepage (810d73e)
  • svg: add dungeon svgs to preloader. closes #139 (5d2a0d8)
  • theme: light theme icons should fill correctly (73f2383)
  • ui: better defaults for not overflowing screen size in some pages (0e974b2)
  • ui: line wrap timers where relevant in app menu (7f54cb4)
  • validator: validator disallows duplicate names (0eff8c5)
  • validator: validator should actually double check names, instead of looking like it double checks duplicate names (d17b3a2)
  • validator: validator should allow level 0 combat to exist for threats. closes #113 (457972f)

Features

  • ability: add ability bonus damage feature, closes #140 (1e38605)
  • achievements: support hidden achievements. make dungeon achievements hidden. closes #141 (3034963)
  • automation: tag workflow should upload to itch now. closes #120 (0de6f81)
  • build: add linux build. ref #124 (3799c0e)
  • build: add osx build. closes #124 (14eb4cf)
  • combat: combat is now always persisted; you can eat food to heal ooc; new health/energy persistent bars; tooltips are more informative, closes #144 (7b9981c)
  • combat: display equipped foods in combat (d073f3a)
  • combat: food can now apply effects pre-combat if equipped in food slot (af1b2d8)
  • core: add getStat helper to unify how stats are gotten throughout the game (29b2018)
  • credits: add credits popup (d29756b)
  • debug: add debug commands to set player health and energy in combat (592ca74)
  • devtools: add fightThreat and applyCombatEffectToPlayer, closes #118 (42df3b8)
  • devtools: dev tools go to 600 ticks per tick instead of just 60. closes #116 (c522c79)
  • dungeon: can now eat items in dungeon out of combat (ef2ede2)
  • equipment: stats now have a description on the equipment page (6ec8a47)
  • farming: farming list should perform better (0b3c7fa)
  • farming: more clarity on planting page (e778dad)
  • farming: plant area will now have a close option to be consistent (8f07385)
  • food: food items require durability/duration to be the same; they will go down the same as well (f342bc8)
  • inventory: add icons to popup for inventory/stockpile views (c656eb1)
  • item: stat display for stat lines now matches other stat name displays (36b12f6)
  • mercantile: upgrade stockpile to look like inventory (1cd9cb2)
  • mod: allow for testing mods locally by uploading a zip file. closes #137 (9e244c8)
  • mod: allow mods to add themes (b5f48cd)
  • modding: add mod support (77c43d7)
  • modding: add update all mods button. closes #138 (60f8756)
  • mods: mods can now override sound effects (a4193e6)
  • prospecting: you only get levels in prospecting if you succeed (2d3ab67)
  • refining: recipes you havent crafted shimmer (71c7cc5)
  • refining: refining has filters to filter recipes (960172f)
  • refining: refining recipes can now use items [they are consumed whole unless preserved]. closes #134 (05dcec9)
  • stat: add single target energy heal option (a2e39bb)
  • stat: items can now have % stats that affect gathering speed/reductions (4824c96)
  • stat: items can now have mitigation, a % damage reduction stat (e8adc52)
  • tools: add debug service (f8fcf61)
  • ui: add better tooltips to resources and items in inventory, backpack, stockpile, and refinement interfaces (3295f51)
  • ui: add version on homepage for easier discerning of current version (5496250)
  • ui: refining/gathering should perform better with larger lists (40ea049)
  • ui: svgs load instantly and are cached in the browser (4e641f0)
  • update: prompt users in download version to update (a996194)