カジキ ("kajiki") is a game modification to syncronize & visualize player positions across game worlds!
Built specifically for speedrun racing in mind.
Image by Jaynoo_
- 3D player rendering with depth-buffer.
- Game state is untouched and memory only ever read.
- Personalize your model with custom colors.
- Choose your world's player models.
- Vast configuration options.
- Written in 🦀Rust🦀.
- Much more!
- Head over to the latest release.
- Download the
kajiki.dll
binary. - Place the
kajiki.dll
binary in the same directory as your game's executable. - Rename
kajiki.dll
to one of the proxy names specified in Supported Games. - Launch your game!
- Head over to the latest release.
- Download the correct executable for your platform.
- Launch the executable with the
--port <PORT>
argument. (Optionally add--max-clients <MAX_CLIENTS>
to specify server player limit).
- You might need to port forward UDP
<PORT>
to allow others to connect.
- Open/Close the kajiki-mod menu using the default keybind:
PAGE_UP
. - Enter a username and select a custom color.
- Enter the server's IP & Port split with a colon, eg.
127.0.0.1:1337
. - Connect!
Game | Working Proxies |
---|---|
NieR:Automata | dxgi.dll , d3d11.dll , dinput8.dll |
If you want a game supported, please contact me to negotiate!
- Please use this GitHub repository's Issues section.
- Try including reproduction steps in bug reports if possible!
- For issues relating to the client, please include the relevant log file found in
<GameDir>/logs/kajiki-client.log.XXXX
.