A full decompilation of Sonic CD 2011, based on the PC remake with improvements & tweaks from the mobile remakes. Ported to the Switch.
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Without assets from the official release this decompilation will not run.
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You can get the official release of Sonic CD from:
Even if your platform isn't supported by the official releases, you must buy it for the assets. (You don't need to run the official release, you just need the game assets.)
You can find downloads in releases.
- Make sure your Switch can run homebrew.
- Extract the contents of the zip to the root of your SD card.
- Copy the assets to
/switch/scd2011
on your Switch's SD card. You will need the following files/folders:- help (folder, optional as How to Play is broken)
- videos (folder)
- Data.rsdk
- fonts.arc
- images.arc
- sounds.arc
- Strings.str
- Start Sonic CD via hbmenu (or whatever method you prefer).
NOTE: It is recommended to give the game full RAM access. This means you shouldn't launch hbmenu from the album applet when running this. With the latest Atmosphere build and its default config, you can hold R while starting any game to open hbmenu with full RAM access. If you have any issues make sure the game has full RAM access before reporting them; launching as an applet will not be supported.
Sections below are lifted directly from the source repository.
- Sharp, pixel-perfect display
- Controls are completely remappable via the settings.ini file
- The window allows windows shortcuts to be used
- Complete support for using mobile/updated scripts, allowing for features the official PC version never got to be played on PC
- Native Windows x64 version, as well as an x86 version
- There is now a settings.ini file that the game uses to load all settings, similar to Sonic Mania
- Dev menu can now be accessed from anywhere by pressing
ESC
if enabled in the config - The
F12
pause,F11
step over & fast forward debug features from Sonic Mania have all be ported and are enabled ifdevMenu
is enabled in the config - If
devMenu
is enabled in the config, pressingF10
will activate a palette overlay that shows the game's 8 internal palettes in real time - If
useSteamDir
is set in the config, and the user is on Windows, the game will try to load savedata from Steam'suserdata
directory (where the Steam version saves to)
- Clone the repo, then follow the instructions in the depencencies readme for Windows to setup dependencies, then build via the Visual Studio solution
- or grab a prebuilt executable from the releases section
- Clone the repo, then follow the instructions in the depencencies readme for Windows and depencencies readme for UWP to setup dependencies, then build and deploy via the UWP Visual Studio solution.
- After install copy your
Data.rsdk
andvideos
folder into the apps localstate folder
- Download the newest version of the MSYS2 installer from here and install it.
- Run the MINGW64 prompt (from the windows Start Menu/MSYS2 64-bit/MSYS2 MinGW 64-bit), when the program starts enter
pacman -Syuu
in the prompt and hit Enter. PressY
when it asks if you want to update packages. If it asks you to close the prompt, do so, then restart it and run the same command again. This updates the packages to their latest versions. - Now install the dependencies with the following command:
pacman -S pkg-config make git mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2 mingw-w64-x86_64-libogg mingw-w64-x86_64-libvorbis mingw-w64-x86_64-libtheora
- Clone the repo with the following command:
git clone https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation.git
- Go into the repo you just cloned with
cd Sonic-CD-11-Decompilation
- Then run
make CXXFLAGS=-O2 CXX=x86_64-w64-mingw32-g++ STATIC=1 -j5
(-j switch is optional but will make building faster, it's based on the number of cores you have +1 so 8 cores wold be -j9)
- Clone the repo, then follow the instructions in the depencencies readme for Mac to setup dependencies, then build via the Xcode project
- or grab a prebuilt executable from the releases section
- To setup your build enviroment and library dependecies run the following commands:
- Ubuntu (Mint, Pop!_OS, etc...):
sudo apt install build-essential git libsdl2-dev libvorbis-dev libogg-dev libtheora-dev
- Arch Linux:
sudo pacman -S base-devel git sdl2 libvorbis libogg libtheora
- Clone the repo with the following command:
git clone https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation.git
- Go into the repo you just cloned with
cd Sonic-CD-11-Decompilation
- Then run
make CXXFLAGS=-O2 -j5
(-j switch is optional but will make building faster, it's based on the number of cores you have +1 so 8 cores wold be -j9)
- Clone the repo, then follow the instructions in the depencencies readme for iOS to setup dependencies, then build via the Xcode project
- Ensure you have Docker installed and run the script
build.sh
fromSonicCD.Vita
. If you are on Windows, WSL2 is recommended. NOTE: You would need to copy Sonic CD game data intoux0:data/SonicCD
to boot the game.
Currently the only "officially" supported platforms are the ones listed above, however the backend uses libogg, libvorbis, libtheora & SDL2 to power it, so the codebase is very multiplatform. If you've cloned this repo and ported it to a platform not on the list or made some changes you'd like to see added to this repo, submit a pull request and it'll most likely be added
A: Buttons like leaderboards & achievements require code to be added to support online functionality & menus (though they are saved anyways), and other buttons like the controls button on PC or privacy button on mobile have no game code and are instead hardcoded through callbacks, and I just didnt feel like going through the effort to decompile all that, since its not really worth it
A: Its not just you, but unfortunately its an error with the scripts, so if you wanna go into TitleCards/R[X]\_TitleCard.txt
and fix it, be my guest, alternatively set screenWidth
to 400, instead of 424 in the settings.ini file to match the PC version's resolution
A: Set screenWidth
to 400, instead of 424 in the settings.ini file to match the PC version's resolution
A: Try turning on vsync, that worked for me (on Mac)
A: Submit an issue in the issues tab and I'll fix/add (if possible) it as soon as I can
A: Yes! I've done a decompilation of RSDKv4 (the engine ver that S1/S2 run on) and it can be found here!
A: No. Mania is tons bigger and requires that I'd decompile not only how the (far more complex) RSDKv5 works, but also make all 600+ objects work
- Xeeynamo: For creating the RSDK Animation editor & an early version of the script unpacker, both of which got me into RSDK modding
- Sappharad: For making a decompilation of the Windows Phone 7 version of Sonic CD (found here) which gave me the idea & motivation to decompile the PC/IOS/Android versions
- SuperSonic16: for creating & adding some stuff to the Sonic CD mod loader that I asked for
- The Weigman for creating the header you see up here along with similar assets
- Everyone in the Retro Engine Modding Server: for being supportive of me and for giving me a place to show off these things that I've found
Join the Retro Engine Modding Discord Server for any extra questions you may need to know about the decompilation or modding it.