This is my attempt to create a 3D renderer in pure Java using JFrame.
The purpose of this project is for me to get used to coding a Java project and learn about 3D graphics at the same time.
Its only feature is rendering the predefined cube model and .obj models on a JFrame by drawing lines between vertices. No texture mapping, camera culling or z-buffering support.
This only uses JFrame and no external graphics library.
The entry point (main method) of this program is in the Display class at "3D Renderer/src/main/Display.java".
The control inputs can be found at "3D Renderer/src/Key Binds.txt".