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Professions: Blacksmithing & Mining #1287

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wants to merge 24 commits into from
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Professions: Blacksmithing & Mining #1287

wants to merge 24 commits into from

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helloruhe
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@helloruhe helloruhe commented Dec 18, 2023

Changelog:

dont look at this i will be right back

Developer changelog:

  • Added this thing.
  • Changed that thing.

Tests:

  • There are no errors in wc files in Documents\Paradox Interactive\Crusader Kings III\logs\error.log except portrait_decals.cpp:101
  • The mod takes less than 5.5 GB in the Task Manager (Windows)

How to test:

@helloruhe helloruhe changed the title Professions Professions: Blacksmithing & Mining Dec 24, 2023
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@edmund-h edmund-h left a comment

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just a comment to expand abbreviations into full words for core mechanics variables. we want maximum clarity

@helloruhe helloruhe self-assigned this Dec 27, 2023
limit = { reagent_rarity_is_rare_trigger = { REAGENT = $REAGENT$ } }
value = 5
}
if = {
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shouldn't these be else_ifs? a reagent can't be rare and uncommon at the same time can it?

@Grekopithikos Grekopithikos added the new feature ⭐ Involves adding new feature that affects game label Jan 10, 2024
robmart and others added 19 commits July 16, 2024 12:07
* Switch all being assignment to using culture gfx

* Kvaldir assignment

* Remove demonic flag, it's not needed

* Remove age boost to plants, being_life already gets a boost

* Remove unneeded check

* Remove unneeded check

* Remove unneeded check
* Initial commit

* some grammatical changes to old god possessives

* revise english localization for dark pluralism doctrine

---------

Co-authored-by: Edmund <[email protected]>
* wc_arthas_story_50 tooltip fix

* a

* a

* lich king notification someone yoinked frostmourne

* aa

* aa

* Update wc_scourge_quelthalas_effects.txt

* Fire the effect

* Change commence_scourge_quelthalas_effect region check

* a

* Fix

* removing lordaeron notification from arthas_story, adding to separate decision

* remove quelthalas event chain starter from arthas story

* require frostmourne to start decision

* Create wc_scourge_quelthalas_decisions.txt

* reduce requirements

* event update

* loc fix

* decision update

* test

* additional scope

* Update wc_scourge_quelthalas_events.txt

* event two

* offer to quelthalas vassals

* Update wc_scourge_quelthalas_events.txt

* Change Arthas inheritance and order of Quel events

* Revamp Lordaeron inheritance again

* Add pressed claim to e_lordaeron

* prince dark'khan actually betrays quelthalas most of the time

* localisation for fealty events

* Update wc_scourge_quelthalas_events.txt

* End war properly and fix some errors

* scourge invasion of quelthalas cb

* event war update

* fix

* war cb

* Lordaeron always gets broken

* Calia always gets e_lordaeron claim

* war tweaks

* End the correct war

* Turn Lordaeron undead

* conversion from sc_scourge_qualthalas_effect to event chain

* Turn conquered vassals undead

* Better handling of quel war victory

* Turn *everyone* undead

* Also applies to Lordaeron

* Modifier to block union

* Inheritable union block modifier

* Block Lor'themar from union on later start date

* San'layn High Elf variant

* Should be Darkfallen

* darkfallen loc

* big flavour text

* notification events

* Update wc_scourge_quelthalas_events.txt

* Make sure no foreign rulers are made undead

* Fix

* Prevent characters with plot armor from being raised

* Add missing equal signs

* sylvanas banshee event

* Fix Sylvanas event

* Frostmourne is not instantly maxed

* Union block is removed correctly

* Equip Frostmourne automatically

* oh no

* Convert recipient properly

* Union block modifier loc

* sylvanas and arthas perspective

* Basic corrupted sunwell and decision

* book of medivh

* Don't plague lore character

* Better non-plaguing

* add loc for invasion of QT

* Change title change to conquest

* localization for scourge army QT invasion

* add some goals for future work on invasion of QT

* add another requirement to QT subject chance

* ALWAYS end the correct war

* add resurrection (kinda broken) [SCQT]

* change SCQT KT resurrect to use set_house for dyn

* Fix the res

* Add parents back

* Sets dummy parents for purged characters

* Fix errors

* Transfer children of resurrected characters

* Fix Kel'Thuzad trigger and appearance

* Remove impotent trait from undead

* Tiny simplification

* Another small fix

* fix SCQT edge cases

* no more removing arthas as regent!

* fix scqt.1001

* book works for non dlc holders

* purple book is nicer (wish we had orange)

* sylvanas loc

* decision loc

* event chain loc

* Remove the second Kel'thuzad

* equip_artifact_to_owner_replace loc

* Generalize usurp_lordaeron_effect and give it loc

* ranger general now dies with correct grammar

* i made second dot

* Update wc_scourge_quelthalas_events_l_english.yml

* turn_realm_undead_effect effect loc

* More bullet points

* Fixed event option loc

* Banshee/Spectre custom loc

* Fix Quel'thalas borders after war

* Give converted elves event army and fix small errors

* Give Quel'thalas to an undead Elf

* missed some gendered localisation

* Add frostmourne to triggers

* Remove special building from visible triggers

* loc update

* weight modifiers

* Fix awkward sunwell building trigger loc

* Frostmourne trigger loc

* Darkfallen icon

* Fix remaining errors

---------

Co-authored-by: Raged50 <[email protected]>
Co-authored-by: Edmund <[email protected]>
* Orc armor

* Male blendshapes

Male blendshapes for orc armor

* Some fixes

* work work

Adjusted male helmet
Added female helmet
Adjusted male blendshapes

* Orc armor

* Orc armor

* Female Blendshapes

* Blendshape more like lameshape

* I hate blendshapes and titts

* First test for textures

* CoA on orc armor

* Final (?) male armor and textures

Rigging and texture of the male armor are finish for now

* Female model

* drakkari dont wear orc clothing

* Blendshape crash game

* No more crashes

No idea why

* Fixed ass

* Helmet coa and some fixes

* breast bandage

* bandage added to clothing

* No more orc tits

* Less helmets

Theres a 60% the character use a helmet

* Randomness working properly

* No major orc wears helmet

* Consistent code

---------

Co-authored-by: Raged50 <[email protected]>
not workon on professions at the moment, but this commit will tell me what needs to be worked on when  i pick it up again
@helloruhe
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will work on this later

@helloruhe helloruhe closed this Oct 24, 2024
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Professions Gen Mine Location Suggestion Blacksmithing Mining
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