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Change Log
Featured:
Improved label. Label augmentations can now be customized with changing font sizes and different background and font color.
Augmentation lock. Augmentations can now be locked, fixing them in place while in edit mode, avoiding accidentally moving them.
Grid improvement. The placement layout grid can now be switched to invisible, hiding the grid, while still snapping to grid positions.
Added:
We added a logout button for Sketchfab for the worldspace UI.
Changed:
Character model triggers can now trigger any step by using the “%%trigger:step=X%%” (where X is the step number to jump to) keyword in a Watson output.
We cleaned up code for glyph, image, and audio augmentations.
Fixed:
We fixed a bug where Sketchfab models containing the “/” character would cause the app to crash.
We removed world space UI remnants from mobile builds.
We fixed a bug for the custom 3D models in the Pick and place augmentation.
We fixed a bug with triggers, causing the jump to action step to interpret the wrong step index.
Enterprise:
No changes
Developer:
The default unity Debug.Log() is now replaced by a new custom logging system which filters messages based on their importance level. The changes to the UI for setting the desired filter level will be added in a later version. For now, it is possible to change the filter level using Debug.MinimumLogLevel.