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Change Log
Featured:
Automatic saving. We improved auto-saving of activities.
Calibration marker position. The calibration marker can now be moved and registered by the app in a new location, while editing an activity.
Debug console. We added a debug console for mobile devices to help diagnose complex, device-specific content or functionality issues.
Added:
New warning message is displayed when selecting public upload from the publishing menu.
We brought back the Sketchfab web-based single-sign on.
“Get Calibration Image” in the calibration tab now opens a sharing dialogue.
We added a feature to capture the new position of the calibration image which is useful when the user moves the calibration marker but wants to keep the position of AR content.
Changed:
We made minor changes to improve the uniformity of the mobile UI.
Changing an activities name or description will now auto-save the activity.
Changing an action step’s name or description will now auto-save the activity.
Changing an augmentation’s ‘keep alive’ settings will now auto-save the activity.
The VFX augmentation is now referred to as ‘Effects’.
We renamed “Activity settings” to “Publish”.
Locate now targets the Pick and place arrow rather than the sphere.
Fixed:
Logging out is now persisted on application re-launch.
Recalibration button is no longer visible when minimizing the calibration menu.
Publish toggle is now inactive when neither local nor cloud upload is selected.
Activity settings are remembered when re-launching the app.
Illegal characters of filenames (\ / : * ? " < > |) of 3D models no longer prevent their use.
We fixed a bug changing the content type of augmentations if their name contained the name of another augmentation type.
The pick and place ‘reset on action step’ option now works correctly.
Delete augmentation now works.
Recalibration now deactivates the active action step before starting the first action step.
Enterprise:
The privacy policy is now linked from the profile page.
Developer:
We changed the predicate for the visual effects augmentation from ‘vfx’ to ‘effects’.
We added a verbose logging system to improve debug outputs.
We added a debug console to mobile builds for listing log messages at run-time to improve device specific debugging.