Releases: Vogtinator/crafti
Crafti v1.3: Not just eyecandy
It's been a while and a new release was certainly overdue. Here it is!
Nicer Graphics
Animations
Torches have animated flames now and blocks can spawn particles!
GUI
The inventory uses textures from PureBDCraft now. The block selection previews are larger now to make them easier to see.
Fast mode
Fast mode uses more shades for blocks now.
Texture packs
terrain.png
from Minecraft texture packs can now be loaded and used. For this, convert it into PAM format (e.g. using GIMP or some online tool) and save it as /ndless/crafti.ppm.tns
on the calculator.
Smooth water
Water and lava flows nicely between blocks now instead of in weird discrete steps
Before | After |
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Less rendering artifacts
The code for perspective calculation makes better use of the available precision: Blocks in the distance no longer look like stairs!
Before | After |
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Better Redstone
An often requested feature: The lazy "spiderweb" like redstone wire was not just ugly but also too different from how Minecraft behaves. This changed, it was replaced by a new design which matches Minecraft more closely. The appearance of levers got also improved significantly.
Bigger World
The rendering code was optimized to account for larger player offset coordinates, so now it's possible to travel much further! To support this, the world map files are now saved in a compressed format. Note that older versions of crafti will not be able to load worlds saved by v1.3+.
Other improvements
- An FPS counter can be enabled in the settings
- Lower memory requirements, very beneficial for pre-CX calcs
- The inventory was sometimes drawn twice in the block selection menu. This is now fixed.
HW-W Support
Redstone update
First stable release
Crafti v0.9
New features:
Water and Lava: Water has a range of 5 blocks, lava 3. You'll be able to find out yourself how it exactly works
Inventory for quick-select: Press 5 while in block list mode and you change the block in the current slot. Use 1 and 3 to select the inventory slot.
Doors: Open them with 7
Wheat: Has to be placed on dirt or grass adjacent to water. If you remove the water, it'll dry instantly. Growth speed is totally random.
Selection indicator: I reused the glass texture, in the quick-select as well
Swimming: You can swim in water. Not in lava, that'd be dangerous!
New blocks: Glowstone, glass, diamond, gold, iron, netherrack
Switched included texture pack to Sphax PureBDCraft: The other texture didn't contain water somehow.
Fixed bugs:
Most graphical issues fixed: Your screen shouldn't show complete garbage anymore.
Fixed jumping bug: No more sliding along walls or getting stuck in blocks!
Fixed bottom of grass blocks: It was gravel before. Don't ask me why. I couldn't answer myself.
Made leaves opaque again. Not a huge difference in appearance, but in performance.
Fixed accidentially overwriting not block-shaped blocks, like flowers or mushrooms.
Mostly bugfixes and refactoring
New features:
-Transparent leaves
-Bedrock (y=0, indestructible)
-Better AABBs for billboards (flowers, mushroom, torch) and cake
-Oriented blocks
Bugfixes:
-Can't break your neck anymore
-A bit faster
-Textures not 256x256 now fully work
Splash screen, external textures, torches, mushrooms, cake, flowers, faster chunk culling, flatter terrain, pumpkins, block data
I made textures mandatory, the single-color blocks are ugly as hell
v0.7.2
Bugfix release