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[ADD] Fake FLESH System without Content folder
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[UnrealEd.SimpleMap] | ||
SimpleMapName=/Game/FirstPerson/Maps/FirstPersonExampleMap | ||
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[EditoronlyBP] | ||
bAllowClassAndBlueprintPinMatching=true | ||
bReplaceBlueprintWithClass= true | ||
bDontLoadBlueprintOutsideEditor= true | ||
bBlueprintIsNotBlueprintType= true |
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[ContentBrowser] | ||
ContentBrowserTab1.SelectedPaths=/Game/FirstPerson |
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[/Script/Engine.CollisionProfile] | ||
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True) | ||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | ||
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore))) | ||
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[/Script/EngineSettings.GameMapsSettings] | ||
EditorStartupMap=/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap | ||
LocalMapOptions= | ||
TransitionMap= | ||
bUseSplitscreen=True | ||
TwoPlayerSplitscreenLayout=Horizontal | ||
ThreePlayerSplitscreenLayout=FavorTop | ||
GameInstanceClass=/Script/Engine.GameInstance | ||
GameDefaultMap=/Game/ProjetPANNER/Levels/L_EnviroTest_Eden.L_EnviroTest_Eden | ||
ServerDefaultMap=/Engine/Maps/Entry | ||
GlobalDefaultGameMode=/Game/ProjetPANNER/GameMode/GM_Panner.GM_Panner_C | ||
GlobalDefaultServerGameMode=None | ||
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings] | ||
MinimumiOSVersion=IOS_12 | ||
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[/Script/HardwareTargeting.HardwareTargetingSettings] | ||
TargetedHardwareClass=Desktop | ||
AppliedTargetedHardwareClass=Desktop | ||
DefaultGraphicsPerformance=Maximum | ||
AppliedDefaultGraphicsPerformance=Maximum | ||
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[/Script/Engine.Engine] | ||
+ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/Panner") | ||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/Panner") | ||
+ActiveClassRedirects=(OldClassName="TP_FirstPersonProjectile",NewClassName="PannerProjectile") | ||
+ActiveClassRedirects=(OldClassName="TP_FirstPersonHUD",NewClassName="PannerHUD") | ||
+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="PannerGameMode") | ||
+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="PannerCharacter") | ||
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[/Script/Engine.RendererSettings] | ||
r.DefaultFeature.AutoExposure=False | ||
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[ProjectSettings] | ||
ProjectID=(A=1823396784,B=1298598689,C=1743498150,D=-2048051708) | ||
ProjectName=First Person Template | ||
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[/Script/EngineSettings.GeneralProjectSettings] | ||
ProjectID=7E0A3B7C4BB9CE08B2B3CD96D57E905E | ||
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[StartupActions] | ||
bAddPacks=True | ||
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent") |
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{ | ||
"FileVersion": 3, | ||
"EngineAssociation": "4.27", | ||
"Category": "", | ||
"Description": "", | ||
"Modules": [ | ||
{ | ||
"Name": "Panner", | ||
"Type": "Runtime", | ||
"LoadingPhase": "Default" | ||
} | ||
] | ||
} |
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# Fake FLESH System | ||
Project to recreate the FLESH system that can be found on Dead Islands 2 during a techart apprenticeship project at ISART | ||
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![gif](./Screenshot/low_damage.gif) | ||
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![gif](./Screenshot/big_damage.gif) | ||
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## Table of content | ||
- [TechArt](#techart) | ||
- [Build](#build) | ||
- [Technology](#technology) | ||
- [Credit](#credit) | ||
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## TechArt | ||
see the documentations in the forlder doc | ||
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## Build | ||
### .exe | ||
Dowload the zip folder in the release part | ||
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### Unreal project | ||
To prevent the repo from becoming too large, the ```Content``` folder has been zipped. To launch the project, simply unzip the folder | ||
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## Technology | ||
- **Engine**: Unreal Engine 4.27 | ||
- **Versionning**: Perforce (P4V) | ||
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## Credit | ||
### Game Artiste | ||
- AGÉNOR Roman | ||
- BELTAI Mailys | ||
- IFERGANE Eden | ||
- LEBTAHI Nedjma | ||
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### Game Programming | ||
- DEVINE Vincent | ||
- MAZURIE Florestan | ||
- OSMANOGLU Umut | ||
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<hr> | ||
Start project: 01/17/2024<br> | ||
End project: 02/17/2024 |
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// Copyright Epic Games, Inc. All Rights Reserved. | ||
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using UnrealBuildTool; | ||
using System.Collections.Generic; | ||
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public class PannerTarget : TargetRules | ||
{ | ||
public PannerTarget(TargetInfo Target) : base(Target) | ||
{ | ||
Type = TargetType.Game; | ||
DefaultBuildSettings = BuildSettingsVersion.V2; | ||
ExtraModuleNames.Add("Panner"); | ||
} | ||
} |
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// Copyright Epic Games, Inc. All Rights Reserved. | ||
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using UnrealBuildTool; | ||
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public class Panner : ModuleRules | ||
{ | ||
public Panner(ReadOnlyTargetRules Target) : base(Target) | ||
{ | ||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; | ||
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay" }); | ||
} | ||
} |
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// Copyright Epic Games, Inc. All Rights Reserved. | ||
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#include "Panner.h" | ||
#include "Modules/ModuleManager.h" | ||
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Panner, "Panner" ); | ||
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// Copyright Epic Games, Inc. All Rights Reserved. | ||
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#pragma once | ||
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#include "CoreMinimal.h" |
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