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SkyFire55
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Dec 8, 2018
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Original file line number | Diff line number | Diff line change |
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@@ -1,60 +1,62 @@ | ||
{ | ||
debug=false //some debug stuffs, don't touch without need | ||
hardMode=false //push player back to the first day if he missed one day or not | ||
show-rewards-on-join=true //shows rewards to player when he joins or not | ||
debug=false //some debug stuffs, don't touch without need | ||
hardMode=false //push player back to the first day if he missed one day or not | ||
show-rewards-on-join=true //shows rewards to player when he joins or not | ||
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daycap=7 //after this day player will be pushed back to the first day anyway - end of his row | ||
guiShowDelay=0 | ||
daycap=7 //after this day player will be pushed back to the first day anyway - end of his row | ||
guiShowDelay=0 | ||
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messages-amount: 3 // amount of messages which player will recieve if he didn't take his reward. (0 to turn off) | ||
time-interval: 600 //time interval in seconds between messages. (0 to turn off) | ||
messages-amount: 3 // amount of messages which player will recieve if he didn't take his reward. (0 to turn off) | ||
time-interval: 600 //time interval in seconds between messages. (0 to turn off) | ||
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button: "minecraft:end_crystal" | ||
button: "minecraft:end_crystal" | ||
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days{ | ||
1: { //day number - if you will create 1,2 and 4 days, player shall not take reward for 3 day, but he will on 4 day | ||
reward-message: "&5Wow! Your reaward is diamonds and coal! Yummy!" //Shows on reward take | ||
icon: { // your icon settings for this day - player will see it in GUI | ||
item: "minecraft:diamond" // materialname for item - fill free to use metadata | ||
name: "Day 1" | ||
lore: { | ||
1: "That's your first day Reward!" | ||
2: "Second string!" | ||
3: "Third string!" | ||
} | ||
days{ | ||
1: { //day number - if you will create 1,2 and 4 days, player shall not take reward for 3 day, but he will on 4 day | ||
reward-message: "&5Wow! Your reaward is diamonds and coal! Yummy!" //Shows on reward take | ||
icon: { // your icon settings for this day - player will see it in GUI | ||
item: "minecraft:diamond" // materialname for item - fill free to use metadata | ||
name: "Day 1" | ||
lore: { | ||
1: "That's your first day Reward!" | ||
2: "Second string!" | ||
3: "Third string!" | ||
} | ||
nbt: { //nbt data for items. For heads, for example | ||
key1: "value1" | ||
key2: "value2" | ||
} | ||
rewards: [ //rewards, which player will take in this day | ||
{reward: "ITEM minecraft:diamond 4"}, //ITEM <materialname:meta> <amount> - just give items to player | ||
{reward: "ITEM minecraft:coal 16"} //if you need more rewards, feel free to add more like here | ||
] | ||
} | ||
2: { | ||
icon: { | ||
item: "minecraft:diamond" | ||
name: "Day 2" | ||
lore: { | ||
1: "That's your first day Reward!" | ||
2: "Second string!" | ||
3: "Third string!" | ||
} | ||
rewards: [ //rewards, which player will take in this day | ||
{reward: "ITEM minecraft:diamond 4"}, //ITEM <materialname:meta> <amount> - just give items to player | ||
{reward: "ITEM minecraft:coal 16"} //if you need more rewards, feel free to add more like here | ||
] | ||
} | ||
2: { | ||
icon: { | ||
item: "minecraft:diamond" | ||
name: "Day 2" | ||
lore: { | ||
1: "That's your first day Reward!" | ||
2: "Second string!" | ||
3: "Third string!" | ||
} | ||
rewards: [ | ||
{reward: "MONEY 1000"}, //give money to player | ||
] | ||
} | ||
3: { | ||
icon: { | ||
item: "minecraft:diamond" | ||
name: "Day 3" | ||
lore: { | ||
1: "That's your first day Reward!" | ||
2: "Second string!" | ||
3: "Third string!" | ||
} | ||
rewards: [ | ||
{reward: "MONEY 1000"}, //give money to player | ||
] | ||
} | ||
3: { | ||
icon: { | ||
item: "minecraft:diamond" | ||
name: "Day 3" | ||
lore: { | ||
1: "That's your first day Reward!" | ||
2: "Second string!" | ||
3: "Third string!" | ||
} | ||
rewards: [ | ||
{reward: "CMD give <player> diamond 1"} //command, which will execute from console when player take this reward | ||
] //use <player> placeholder - it's player's name who takes the reward | ||
} | ||
rewards: [ | ||
{reward: "CMD give <player> diamond 1"} //command, which will execute from console when player take this reward | ||
] //use <player> placeholder - it's player's name who takes the reward | ||
} | ||
} |