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Update published work
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nunofachada committed Jul 21, 2022
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Expand Up @@ -19,11 +19,19 @@ in the Unity game engine. It is currently implemented using Unity 2020.3 LTS.
![02](https://user-images.githubusercontent.com/3018963/127988173-6c761e64-6e91-464d-b5e0-6449a7ac3978.jpg)
![03](https://user-images.githubusercontent.com/3018963/147121060-0631634a-be54-46e6-8e06-bf867b03a845.png)

## More information

e Silva, R. C., Fachada, N., de Andrade, D., & Códices, N. (2022). Procedural
Generation of 3D Maps with Snappable Meshes. IEEE Access, 10.
<https://doi.org/10.1109/ACCESS.2022.3168832>
## Published research

* Fachada, N., e Silva, R.C., de Andrade, D. & Códices, N. (2022). Unity
Snappable Meshes. Software Impacts, 13, 100363.
<https://doi.org/10.1016/j.simpa.2022.100363>
* e Silva, R. C., Fachada, N., de Andrade, D., & Códices, N. (2022). Procedural
Generation of 3D Maps with Snappable Meshes. IEEE Access, 10.
<https://doi.org/10.1109/ACCESS.2022.3168832>
* e Silva, R. C., Fachada, N. Códices, N. & de Andrade, D. (2020). Procedural
Game Level Generation by Joining Geometry with Hand-Placed Connectors. In
Proceedings of Videojogos 2020 - 12th International Videogame Sciences and
Arts Conference, VJ '20 (pp. 80-93), Mirandela, Portugal. SPCV.
<http://videojogos2020.ipb.pt/docs/ProceedingsVJ2020.pdf#page=80>

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