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Releases: VideojogosLusofona/OkapiKit

V1.11.1

10 Feb 15:10
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  • Added access function to closed property on Path
  • Fixed bug where spawn action uses prefab even when there's a spawner

Full Changelog: V1.11.0...V1.11.1

V1.11.0

05 Feb 16:43
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  • Added special values to SetAnimationParameter action - velocity.x/y, with abs
  • Display spawn points on spawner, like we do on box areas or path
  • Fixed small issues with display of tags
  • Added initial delay on OnTimer trigger
  • Changed how objects with rigid body are moved beneath the hood (shouldn't see any differences)
  • Fixed bug with Absolute Velocity conditions, and added Velocity conditions
  • Added ability to change FlipX/Y on ChangeSpriteRenderer action
  • Some optimization of find by hypertag functions

Full Changelog: V1.10.1...V1.11.0

V1.10.1

03 Feb 10:32
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  • Fixed issue with world space path coordinates vs local space path coordinates
  • Improved performance of Okapi UI elements significatly

Full Changelog: V1.10.0...V1.10.1

V1.10.0

02 Feb 16:10
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  • Added circle, arc and polygon path
  • Modified path curve to use Catmull-Rom splines, it's a bit better
  • Delete deletes point on path, while in edit mode and a point is selected
  • Path can be closed
  • Spawner now displays on the scene view the spawn area when it uses a box collider
  • Spawner now can trigger how many cycles of spawn should it do by spawn action
  • Spawner can now spawn objects along a path
  • Added invert path option on path object
  • Added center path option on path object
  • Improved display and UI of path object
  • Tag count condition can now be limited to a specific range
  • Tag count with condition can now be rendered by in the scene view to be able to view the range (option on OkapiConfig scriptable object, enabled by default)
  • Tags can now be seen in the scene view (option on OkapiConfig scriptable object, disabled by default)

Full Changelog: V1.9.2...V1.10.0

V1.9.2

27 Jan 12:36
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  • Fixed bug with ranges on ChangeMovement (changing velocity range would set the wrong values when X and Y had different ranges)

Full Changelog: V1.9.1...V1.9.2

V1.9.1

27 Jan 12:02
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  • Added else actions to OnInput
  • Else actions on OnCondition weren't displaying warnings/errors

Full Changelog: V1.9.0...V1.9.1

V1.9.0

16 Jan 18:52
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  • Added target tag and target object direction option to probe, to allow for maximum distance
  • Fixed bug with uninitialized actions when added to triggers throwing an error
  • Added Rotate Towards action
  • Added warning/error system
    • Placing the cursor on a log message will sometimes provide a more detailed explanation.
  • Renamed all ActionModify* actions to ActionChange*
  • Added target to ActionChangeRigidBody (only allowed self object)
  • Renamed ActionChangeSystem to ActionChangeSystemOption
  • Fixed bug with Unity event UI on ActionUnityEvent
  • MovementPlatformer now shows animator property
  • Added ping system for actions (right-click on action in triggers, sequences and random
    and that will select the object that contains the action and highlight its title bar) - Ping only works if there's a Okapi Config instance in the project
  • Added tooltips to all Okapi elements
  • Added tooltips to many of the debug/warning/error messages in the components, hover cursor for some hints
  • Fixed issue with Display Text formatter with int/float type mismatch (for example, now {0:D6} works for having text with 6 digits, even if the number is a float - before it would just fail)
  • Promoted platformer snippet to a full sample
  • Separated Okapi Kit and the samples in two different packages
  • Added Singleton system
    • Singletons are objects that enforce only one existing and that survive scene transitions
  • Added ChangeSound action

Full Changelog: V1.8.0...V1.9.0

V1.8.0

10 Nov 16:16
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  • Added category for OkapiKit under the "Add Component" dialog
  • Improved Camera Follow 2d script, with support for following multiple objects (through tags), averaging their position, and zooming in/out to keep them on screen.

Full Changelog: V1.7.1...V1.8.0

V1.7.2

07 Apr 11:23
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  • Set GUIUtils as a public class

Full Changelog: V1.7.0...V1.7.2

V1.7.1

07 Apr 11:12
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  • Changed options on editor asmdef

Full Changelog: V1.6.0...V1.7.1