Releases: VideojogosLusofona/OkapiKit
Releases · VideojogosLusofona/OkapiKit
V1.11.1
- Added access function to closed property on Path
- Fixed bug where spawn action uses prefab even when there's a spawner
Full Changelog: V1.11.0...V1.11.1
V1.11.0
- Added special values to SetAnimationParameter action - velocity.x/y, with abs
- Display spawn points on spawner, like we do on box areas or path
- Fixed small issues with display of tags
- Added initial delay on OnTimer trigger
- Changed how objects with rigid body are moved beneath the hood (shouldn't see any differences)
- Fixed bug with Absolute Velocity conditions, and added Velocity conditions
- Added ability to change FlipX/Y on ChangeSpriteRenderer action
- Some optimization of find by hypertag functions
Full Changelog: V1.10.1...V1.11.0
V1.10.1
- Fixed issue with world space path coordinates vs local space path coordinates
- Improved performance of Okapi UI elements significatly
Full Changelog: V1.10.0...V1.10.1
V1.10.0
- Added circle, arc and polygon path
- Modified path curve to use Catmull-Rom splines, it's a bit better
- Delete deletes point on path, while in edit mode and a point is selected
- Path can be closed
- Spawner now displays on the scene view the spawn area when it uses a box collider
- Spawner now can trigger how many cycles of spawn should it do by spawn action
- Spawner can now spawn objects along a path
- Added invert path option on path object
- Added center path option on path object
- Improved display and UI of path object
- Tag count condition can now be limited to a specific range
- Tag count with condition can now be rendered by in the scene view to be able to view the range (option on OkapiConfig scriptable object, enabled by default)
- Tags can now be seen in the scene view (option on OkapiConfig scriptable object, disabled by default)
Full Changelog: V1.9.2...V1.10.0
V1.9.2
- Fixed bug with ranges on ChangeMovement (changing velocity range would set the wrong values when X and Y had different ranges)
Full Changelog: V1.9.1...V1.9.2
V1.9.1
- Added else actions to OnInput
- Else actions on OnCondition weren't displaying warnings/errors
Full Changelog: V1.9.0...V1.9.1
V1.9.0
- Added target tag and target object direction option to probe, to allow for maximum distance
- Fixed bug with uninitialized actions when added to triggers throwing an error
- Added Rotate Towards action
- Added warning/error system
- Placing the cursor on a log message will sometimes provide a more detailed explanation.
- Renamed all ActionModify* actions to ActionChange*
- Added target to ActionChangeRigidBody (only allowed self object)
- Renamed ActionChangeSystem to ActionChangeSystemOption
- Fixed bug with Unity event UI on ActionUnityEvent
- MovementPlatformer now shows animator property
- Added ping system for actions (right-click on action in triggers, sequences and random
and that will select the object that contains the action and highlight its title bar) - Ping only works if there's a Okapi Config instance in the project - Added tooltips to all Okapi elements
- Added tooltips to many of the debug/warning/error messages in the components, hover cursor for some hints
- Fixed issue with Display Text formatter with int/float type mismatch (for example, now {0:D6} works for having text with 6 digits, even if the number is a float - before it would just fail)
- Promoted platformer snippet to a full sample
- Separated Okapi Kit and the samples in two different packages
- Added Singleton system
- Singletons are objects that enforce only one existing and that survive scene transitions
- Added ChangeSound action
Full Changelog: V1.8.0...V1.9.0
V1.8.0
- Added category for OkapiKit under the "Add Component" dialog
- Improved Camera Follow 2d script, with support for following multiple objects (through tags), averaging their position, and zooming in/out to keep them on screen.
Full Changelog: V1.7.1...V1.8.0
V1.7.2
- Set GUIUtils as a public class
Full Changelog: V1.7.0...V1.7.2
V1.7.1
- Changed options on editor asmdef
Full Changelog: V1.6.0...V1.7.1