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starting to implement the game event system (see #12) #13

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merged 10 commits into from
Dec 7, 2014

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@t3kt t3kt commented Dec 5, 2014

the implementation of #6 (player join/leave/etc) events may be based on
the same structure as this (#12)

t3kt added 10 commits December 4, 2014 23:55
the implementation of VideoBleep#6 (player join/leave/etc) events may be based on
the same structure as this (VideoBleep#12)
apparently ofxbox2d decided to comment out chunks of the drawing code
see VideoBleep#3.
Simplified GameObjectionCollection and the way that objects refer to
each other.
Switched GameObjects from having members that are box2d objects, to
directly subclassing those objects, in order to avoid all sorts of odd
pointer issues.
Also, apparently you really need to call setPhysics *before* setup for
the box2d objects… otherwise they don’t move at all. It took me way too
long to figure that out.
Also cleaned up a bunch of oddities with pointers and references
t3kt added a commit that referenced this pull request Dec 7, 2014
starting to implement the game event system (see #12)
@t3kt t3kt merged commit 674fcd2 into VideoBleep:master Dec 7, 2014
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