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The game engine should broadcast events for game round events #12

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t3kt opened this issue Dec 5, 2014 · 0 comments
Closed

The game engine should broadcast events for game round events #12

t3kt opened this issue Dec 5, 2014 · 0 comments

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@t3kt
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t3kt commented Dec 5, 2014

@t3kt t3kt self-assigned this Dec 5, 2014
@t3kt t3kt added this to the Minimum Viable Bleepout milestone Dec 5, 2014
t3kt added a commit to t3kt/bleepout that referenced this issue Dec 5, 2014
the implementation of VideoBleep#6 (player join/leave/etc) events may be based on
the same structure as this (VideoBleep#12)
t3kt added a commit to t3kt/bleepout that referenced this issue Dec 5, 2014
t3kt added a commit that referenced this issue Dec 7, 2014
starting to implement the game event system (see #12)
t3kt added a commit to t3kt/bleepout that referenced this issue Dec 7, 2014
t3kt added a commit that referenced this issue Dec 8, 2014
t3kt added a commit that referenced this issue Dec 8, 2014
Also, switch a bunch of ofPtrs to raw pointers. They don’t need to have
shared ownership since GameState is the owner of all game objects.
t3kt added a commit that referenced this issue Dec 9, 2014
i spent too much time on that…
@t3kt t3kt closed this as completed Dec 13, 2014
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