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The text was updated successfully, but these errors were encountered:
starting to implement the game event system (see VideoBleep#12)
20c12a8
the implementation of VideoBleep#6 (player join/leave/etc) events may be based on the same structure as this (VideoBleep#12)
switching to object keys stored in the box2d objects instead of direc…
bc142c1
…t pointers see VideoBleep#12 (and eventually VideoBleep#6)
Merge pull request #13 from t3kt/master
674fcd2
starting to implement the game event system (see #12)
got collision events working properly
91eb569
see VideoBleep#3 see VideoBleep#12
implementing game logic events (see #12, #3)
4c37ab1
implementing game logic events (#12) and basic scoring
4129818
Also, switch a bunch of ofPtrs to raw pointers. They don’t need to have shared ownership since GameState is the owner of all game objects.
game event logging (see #18 and #12)
e0ada1b
i spent too much time on that…
t3kt
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related to The Control System should raise required player control related events #6, which covers player join/leave/etc events
The text was updated successfully, but these errors were encountered: