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Init for FS25
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schliesser committed Nov 19, 2024
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10 changes: 10 additions & 0 deletions .editorconfig
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# top-most EditorConfig file
root = true

[*]
end_of_line = CRLF # CRLF based line ending because of Windows based game.
insert_final_newline = true
trim_trailing_whitespace = true
indent_style = space
indent_size = 4
charset = utf-8
6 changes: 6 additions & 0 deletions .env.example
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gamePath="c:\Path\To\Farming Simulator 22\\"
gameProfile="c:\Documents\My Games\FarmingSimulator2022\\"
gameExe="c:\Program Files (x86)\Steam\steam.exe" -applaunch 2300320
savegameId=1
testRunner="c:\Path\To\TestRunner_public.exe"
testTempFolder="c:\Path\To\CleanCopy\For\Testing\\"
11 changes: 11 additions & 0 deletions .gitattributes
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* text=auto

*.i3d -text
*.ma -text -diff -merge

/.editorconfig export-ignore
/.gitattributes export-ignore
/.gitignore export-ignore
/*.cmd export-ignore
/.github export-ignore
/.env.example export-ignore
30 changes: 30 additions & 0 deletions .github/workflows/pre-release.yml
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---
name: "pre-release"

on:
push:
branches:
- "fs25"
tags-ignore:
- "*"

jobs:
gh_pre_release:
runs-on: "windows-latest"

steps:
- name: "Checkout source code"
uses: "actions/checkout@v3"
with:
lfs: true

- run: "./pack.cmd"

- uses: "marvinpinto/action-automatic-releases@latest"
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: "fs25-latest"
prerelease: true
title: "fs25-dev-latest"
files: |
FS25_NoTeleport.zip
28 changes: 28 additions & 0 deletions .github/workflows/tagged-release.yml
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---
name: "tagged-release"

on:
push:
tags:
- "fs25-v*"

jobs:
tagged-release:
name: "Tagged Release"
runs-on: "windows-latest"

steps:
- name: "Checkout source code"
uses: "actions/checkout@v3"
with:
lfs: true

- run: "./pack.cmd"

- uses: "marvinpinto/action-automatic-releases@latest"
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: "${{ github.ref_name }}"
prerelease: false
files: |
FS25_NoTeleport.zip
13 changes: 13 additions & 0 deletions .gitignore
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# System stuff
.DS_STORE

# Build system
.fsbuild.yml
FS25_*
*.zip
.env

# IDE
.idea/
.atom
*.exe
1 change: 1 addition & 0 deletions LICENSE.md
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This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
28 changes: 28 additions & 0 deletions Readme.md
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# No Teleport

[![Farming Simulator 25](https://img.shields.io/badge/farming%20simulator-25-A0C213?style=flat-square)](https://www.farming-simulator.com/)
[![GitHub release (latest by date)](https://img.shields.io/github/v/release/VertexDezign/NoTeleport?style=flat-square)](https://github.com/VertexDezign/NoTeleport/releases)
[![GitHub issues](https://img.shields.io/github/issues/VertexDezign/NoTeleport?style=flat-square)](https://github.com/VertexDezign/NoTeleport/issues)
[![License: CC BY-NC-ND 4.0](https://img.shields.io/badge/License-CC_BY--NC--ND_4.0-lightgrey.svg?style=flat-square)](https://creativecommons.org/licenses/by-nc-nd/4.0/)

The year 3025. There are stories about ancient peoples and their rudimentary methods of transportation. It is said that these people went to their destination by car. Sometimes they also walked. How old-fashioned is that?
Welcome to 2025... Teleporting is not yet a thing...


This is a Mod for Farming Simulator 25.

**[Download latest development version here](https://github.com/VertexDezign/NoTeleport/releases/download/fs25-latest/FS25_NoTeleport.zip)**

---

## Features

- No "visit" buttons in map marker menus
- No "visit" buttons in production menu
- No vehicle tabbing

---

Have ideas to make the mod even better? Found a bug? Let us know on [Github](https://github.com/VertexDezign/NoTeleport/issues) so we can keep improving the mod together!

[FS25_TargetFillLevel](https://github.com/VertexDezign/NoTeleport/) by [André Buchmann](https://github.com/schliesser/) & [VertexDezign](https://vertexdezign.net/) is licensed under [CC BY NC ND 4.0](http://creativecommons.org/licenses/by-nc-nd/4.0/)
Binary file added icon_noTeleport.dds
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41 changes: 41 additions & 0 deletions modDesc.xml
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="92">
<author>-tinte- / VertexDezign</author>
<version>1.0.0.0</version>
<title>
<en>No Teleport</en>
<de>Kein Teleportieren</de>
</title>
<description>
<en><![CDATA[No Teleport
The year 3025. There are stories about ancient peoples and their rudimentary methods of transportation. It is said that these people went to their destination by car. Sometimes they also walked. How old-fashioned is that?
Welcome to 2025... Teleporting is not yet a thing....
Features
- No "visit" buttons in map
- No "visit" buttons in production menu
- No vehicle change by tabbing
For Bugreports please use: https://github.com/VertexDezign/NoTeleport/issues
]]></en>
<de><![CDATA[Kein Teleportieren
Das Jahr 3025. Es gibt Geschichten über alte Völker und ihre rudimentären Transportmethoden. Es wird erzählt, dass diese Menschen mit dem Auto zum Ziel fuhren. Manchmal gingen sie auch zu Fuß. Wie altmodisch ist das denn?
Willkommen im Jahr 2025... Teleportieren ist noch Zukunftsmusik...
Funktionen
- Keine "Besuchen"-Schaltflächen auf der Karte
- Keine "Besuchen"-Schaltflächen im Produktionsmenü
- Kein Fahrzeugwechsel mit Tab
Fehler bitte hier melden: https://github.com/VertexDezign/NoTeleport/issues
]]></de>
</description>
<iconFilename>icon_noTeleport.dds</iconFilename>
<multiplayer supported="true"/>

<extraSourceFiles>
<sourceFile filename="scripts/main.lua"/>
</extraSourceFiles>
</modDesc>
20 changes: 20 additions & 0 deletions pack.cmd
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@ECHO off

SET modName=FS25_NoTeleport
SET filename=%modName%.zip

IF EXIST %filename% (
DEL %filename% > NUL
)

"7z" a -tzip %filename% ^
-i!*.lua ^
-i!*.dds ^
-i!*.xml ^
-xr!resources ^
-xr!.vscode ^
-xr!.idea ^
-xr!.git ^
-aoa -r ^

IF %ERRORLEVEL% NEQ 0 ( exit 1 )
27 changes: 27 additions & 0 deletions run.cmd
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@ECHO off

@REM Pack mod
CALL pack.cmd

IF %ERRORLEVEL% NEQ 0 ( exit 1 )

setlocal
FOR /F "tokens=*" %%i in ('type .env') do SET %%i

ECHO Copy file to mod folder
COPY %filename% %gameProfile%mods\

IF %ERRORLEVEL% NEQ 0 ( exit 1 )

ECHO Starting game with savegame %savegameId% ...
%gameExe% -cheats -autoStartSavegameId %savegameId%

ECHO Happy Testing: %modName%

@REM Available FS25 start params
@REM -cheats (enables cheats in the console)
@REM -autoStartSavegameId 3 (loads the savegame automatically | *Replace "3" with the savegame ID of your choice)
@REM -restart (prevents intro videos from playing | will also keep logging the game to the logfile)
@REM -disableFramerateLimiter (removes the FPS cap | not recommended )

endlocal
24 changes: 24 additions & 0 deletions runMP.cmd
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@ECHO off

@REM Pack mod
CALL pack.cmd

IF %ERRORLEVEL% NEQ 0 ( exit 1 )

setlocal
FOR /F "tokens=*" %%i in ('type .env') do SET %%i

ECHO Copy file to mod folder
COPY %filename% %gameProfile%mods\
ECHO Copy file to remote PC
COPY %filename% %remoteGameProfile%mods\

ECHO Happy Testing: %modName%

@REM Available FS25 start params
@REM -cheats (enables cheats in the console)
@REM -autoStartSavegameId 3 (loads the savegame automatically | *Replace "3" with the savegame ID of your choice)
@REM -restart (prevents intro videos from playing | will also keep logging the game to the logfile)
@REM -disableFramerateLimiter (removes the FPS cap | not recommended )

endlocal
33 changes: 33 additions & 0 deletions scripts/main.lua
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--[[
No Teleport Mod for Farming Simulator 25
Author: André Buchman & VertexDezign
Website: https://vertexdezign.net/
Issues: https://github.com/VertexDezign/NoTeleport/issues
Feel free to open a pull reuests for enhancements or bugfixes.
FS25_NoTeleport © 2024 by André Buchmann & VertexDezign is licensed under CC BY-NC-ND 4.0. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/
]]
NoTeleport = {}
NoTeleport.name = "NoTeleport"

-- Return false to disable overwritten function
function NoTeleport:disableFunction()
return false
end

function NoTeleport:loadMapFinished()
g_currentMission.isToggleVehicleAllowed = false
end

function initNoTeleport()
PlaceableHotspot.getBeVisited = Utils.overwrittenFunction(PlaceableHotspot.getBeVisited, NoTeleport.disableFunction)
NPCHotspot.getBeVisited = Utils.overwrittenFunction(NPCHotspot.getBeVisited, NoTeleport.disableFunction)
FerryHotspot.getBeVisited = Utils.overwrittenFunction(FerryHotspot.getBeVisited, NoTeleport.disableFunction)
Enterable.getIsEnterableFromMenu = Utils.overwrittenFunction(Enterable.getIsEnterableFromMenu, NoTeleport.disableFunction)
FSBaseMission.loadMapFinished = Utils.appendedFunction(FSBaseMission.loadMapFinished, NoTeleport.loadMapFinished)
end

-- Load as early as possible to override the "Enterable" methods
initNoTeleport()
26 changes: 26 additions & 0 deletions test.cmd
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@ECHO off

@REM Pack mod
CALL pack.cmd

IF %ERRORLEVEL% NEQ 0 ( exit 1 )

setlocal
FOR /F "tokens=*" %%i IN ('type .env') DO SET %%i

SET modTestPath=%testTempFolder%%modName%

ECHO Prepare files to test
RMDIR %modTestPath% /s /q
MKDIR %modTestPath%
COPY %filename% %modTestPath%
CD %modTestPath%
UNZIP -o %filename%
DEL %filename%

IF %ERRORLEVEL% NEQ 0 ( exit 1 )

ECHO Execute TestRunner
%testRunner% %modTestPath% -g %gamePath% --noPause

endlocal

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