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[preset.0] | ||
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name="Export Extension (PCK)" | ||
platform="Windows Desktop" | ||
runnable=true | ||
dedicated_server=false | ||
custom_features="" | ||
export_filter="all_resources" | ||
include_filter="*.json" | ||
exclude_filter="res://src/Extensions/Audia/API/*" | ||
export_path="" | ||
encryption_include_filters="" | ||
encryption_exclude_filters="" | ||
encrypt_pck=false | ||
encrypt_directory=false | ||
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[preset.0.options] | ||
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custom_template/debug="" | ||
custom_template/release="" | ||
debug/export_console_wrapper=1 | ||
binary_format/embed_pck=false | ||
texture_format/bptc=false | ||
texture_format/s3tc=true | ||
texture_format/etc=false | ||
texture_format/etc2=false | ||
binary_format/architecture="x86_64" | ||
codesign/enable=false | ||
codesign/timestamp=true | ||
codesign/timestamp_server_url="" | ||
codesign/digest_algorithm=1 | ||
codesign/description="" | ||
codesign/custom_options=PackedStringArray() | ||
application/modify_resources=true | ||
application/icon="" | ||
application/console_wrapper_icon="" | ||
application/icon_interpolation=4 | ||
application/file_version="" | ||
application/product_version="" | ||
application/company_name="" | ||
application/product_name="" | ||
application/file_description="" | ||
application/copyright="" | ||
application/trademarks="" | ||
application/export_angle=0 | ||
ssh_remote_deploy/enabled=false | ||
ssh_remote_deploy/host="user@host_ip" | ||
ssh_remote_deploy/port="22" | ||
ssh_remote_deploy/extra_args_ssh="" | ||
ssh_remote_deploy/extra_args_scp="" | ||
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}' | ||
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}' | ||
$trigger = New-ScheduledTaskTrigger -Once -At 00:00 | ||
$settings = New-ScheduledTaskSettingsSet | ||
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings | ||
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true | ||
Start-ScheduledTask -TaskName godot_remote_debug | ||
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 } | ||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue" | ||
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue | ||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue | ||
Remove-Item -Recurse -Force '{temp_dir}'" | ||
binary_format/64_bits=true | ||
texture_format/no_bptc_fallbacks=true |
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; Engine configuration file. | ||
; It's best edited using the editor UI and not directly, | ||
; since the parameters that go here are not all obvious. | ||
; | ||
; Format: | ||
; [section] ; section goes between [] | ||
; param=value ; assign values to parameters | ||
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config_version=5 | ||
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[application] | ||
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config/name="Audia" | ||
config/description="A pixelorama Extention (The \"Name\" and \"Description\" field are not related to extention system so they can be anything)" | ||
config/features=PackedStringArray("4.2") | ||
" field are not related to extention system so they can be anything)run/main_scene"="res://src/Extensions/Audia/Main.tscn" | ||
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[autoload] | ||
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ExtensionsApi="*res://src/Extensions/Audia/API/ExtensionsApi.gd" | ||
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[physics] | ||
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common/enable_pause_aware_picking=true | ||
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[rendering] | ||
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quality/driver/driver_name="GLES2" | ||
vram_compression/import_etc=true |
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class_name AnimationTag | ||
extends RefCounted | ||
# A class for frame tag properties | ||
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func _init(_name, _color, _from, _to) -> void: | ||
pass |
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class_name BaseCel | ||
extends RefCounted | ||
## Base class for cel properties. | ||
## The term "cel" comes from "celluloid" (https://en.wikipedia.org/wiki/Cel). | ||
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class_name BaseLayer | ||
extends RefCounted |
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class_name BaseTool | ||
extends VBoxContainer |
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class_name Cel3D | ||
extends BaseCel | ||
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func _init(_size: Vector2, from_pxo := false, _object_prop := {}, _scene_prop := {}) -> void: | ||
pass |
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class_name Cel3DObject | ||
extends Node3D | ||
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class_name Drawer |
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class_name Frame | ||
extends RefCounted | ||
# A class for frame properties. | ||
# A frame is a collection of cels, for each layer. | ||
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func _init(_cels := [], _duration := 1.0) -> void: | ||
pass |
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src/Extensions/Audia/API/EmptyClasses/GIFAnimationExporter.gd
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class_name GIFAnimationExporter | ||
# Acts as the interface between the AImgIO format-independent interface and gdgifexporter. | ||
# Note that if the interface needs changing for new features, do just change it! | ||
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func _init(): | ||
pass | ||
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class_name GroupCel | ||
extends BaseCel | ||
# A class for the properties of cels in GroupLayers. | ||
# The term "cel" comes from "celluloid" (https://en.wikipedia.org/wiki/Cel). | ||
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func _init(_opacity := 1.0) -> void: | ||
pass |
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class_name GroupLayer | ||
extends BaseLayer | ||
# A class for group layer properties | ||
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var expanded := true | ||
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func _init(_project, _name := "") -> void: | ||
pass |
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class_name ImageEffect | ||
extends ConfirmationDialog | ||
## Parent class for all image effects | ||
## Methods that have "pass" are meant to be replaced by the inherited scripts |
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class_name Layer3D | ||
extends BaseLayer | ||
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func _init(_project, _name := "") -> void: | ||
pass |
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class_name ObjParse | ||
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# Obj parser made by Ezcha, updated by Deakcor | ||
# Created on 7/11/2018 | ||
# https://ezcha.net | ||
# https://github.com/Ezcha/gd-obj | ||
# MIT License | ||
# https://github.com/Ezcha/gd-obj/blob/master/LICENSE | ||
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# Returns an array of materials from a MTL file |
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class_name PixelCel | ||
extends BaseCel | ||
# A class for the properties of cels in PixelLayers. | ||
# The term "cel" comes from "celluloid" (https://en.wikipedia.org/wiki/Cel). | ||
# The "image" variable is where the image data of each cel are. | ||
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func _init(_image := Image.new(), _opacity := 1.0, _image_texture: ImageTexture = null) -> void: | ||
pass |
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class_name PixelLayer | ||
extends BaseLayer | ||
# A class for standard pixel layer properties. | ||
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func _init(_project, _name := "") -> void: | ||
pass |
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# gdlint: ignore=max-public-methods | ||
class_name Project | ||
extends RefCounted | ||
# A class for project properties. | ||
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func _init(_frames := [], _name := tr("untitled"), _size := Vector2(64, 64)) -> void: | ||
pass |
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class_name SelectionMap | ||
extends Image |
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class_name SelectionTool | ||
extends BaseTool |
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class_name ShaderImageEffect | ||
extends RefCounted | ||
# Helper class to generate image effects using shaders |
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class_name Tiles | ||
extends RefCounted | ||
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func _init(size: Vector2): | ||
pass |
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