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#08.3 Layer
Valkryst edited this page May 13, 2018
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10 revisions
import com.valkryst.VTerminal.Screen;
import com.valkryst.VTerminal.component.Layer;
import java.awt.*;
import java.io.IOException;
public class Driver {
public static void main(final String[] args) throws IOException {
final Screen screen = new Screen();
screen.addCanvasToFrame();
// Construct Layer
final Dimension dimensions = new Dimension(5, 5);
final Point position = new Point(10, 10);
final Layer layer = new Layer(dimensions, position);
// Iterate over layer tiles and set them to be black
for (int y = 0 ; y < layer.getTiles().getHeight() ; y++) {
for (int x = 0; x < layer.getTiles().getWidth(); x++) {
layer.getTileAt(x, y).setBackgroundColor(Color.BLACK);
}
}
screen.addComponent(layer);
screen.draw();
}
}
final Dimension dimensions = new Dimension(5, 5);
final Point position = new Point(10, 10);
final Layer layer = new Layer(dimensions, position);
Constructs a new Layer at the position (5x, 5y) with a width of 10 and a height of 10.
for (int y = 0 ; y < layer.getTiles().getHeight() ; y++) {
for (int x = 0; x < layer.getTiles().getWidth(); x++) {
layer.getTileAt(x, y).setBackgroundColor(Color.BLACK);
}
}
This sets the background color of every tile on the layer to black.
screen.addComponents(layer);
This adds the layer to the panel.
screen.draw();
This redraws the screen, to show the newly added layer.