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Packages/com.unity.render-pipelines.core/Documentation~/advanced-properties.md
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# Advanced Properties | ||
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Unity Render Pipelines components expose standard properties by default that are suitable for most use-cases. | ||
However, there are components and Volume Overrides that include **advanced properties** which you can use to fine-tune the behavior of the component. | ||
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There is a global state per user that stores if Unity displays **advanced properties** or not. | ||
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## Exposing advanced properties within the inspector | ||
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Not every component or Volume Override includes advanced properties. | ||
If one does, it has a contextual menu to the right of each property section header that includes additional properties. To expose advanced properties for that section, open the contextual menu and click **Advanced Properties**. | ||
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For an example, see the **Water Surface** component in [High Definition Render Pipeline (HDRP)](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest). | ||
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By default only standard properties are shown. | ||
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![](Images/Preferences/HDRP_WaterSurface_General.png) | ||
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When you select **Advanced Properties**: | ||
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![](Images/Preferences/PopUpAdvanced.png) | ||
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**Advanced Properties** become visible: | ||
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![](Images/Preferences/HDRP_WaterSurface_General_Visible.png) | ||
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For Volume Overrides, the already existing contextual menu has a **Advanced Properties** toggle as well. | ||
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## Exposing advanced properties on preferences | ||
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You can also access to this global preference by: | ||
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1. Open the **Graphics** tab in the **Preferences** window (menu: **Edit > Preferences > Graphics**). | ||
2. Under **Properties**. Set **Advanced Properties** to **All Visible**. | ||
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![](Images/Preferences/AdvancedProperties_Settings.png) |
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Packages/com.unity.render-pipelines.core/Editor/AdditionalPropertiesPreferences.cs
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